4Kids Season 2 – Episode 045 (Rogue in The House Part 1)


“Rogue in the House” Part One
Written by Eric Luke
Original Air Date: April 17, 2004

Supervising Producer: Lloyd Goldfine
Producers: Gary Richardson, Frederick U. Fierst, Al Kahn, Norman Grossfeld, Thomas Kenney
Supervising Director: Chuck Patton
Story Editor: Lloyd Goldfine

Donatello (Sam Regal)
Leonardo (Michael Sinterniklaas)
Michelangelo (Wayne Grayson)
Raphael (Frank Frankson)
Master Splinter

Baxter Stockman (now just a brain and eyeball)
Foot Mech Splinter

Shredder’s new HQ


Intro: Leonardo narrates as we open with Karai and her aides in the wreckage of the old Foot HQ after the Shredder has been destroyed. Flashback to Karai on the streets of Japan and then with her as a girl being taught by Oroku Saki. Cut to Karai in the new Foot headquarters next to the Utrom Shredder and then cut to her fighting with Leonardo about to finish him off.

Act 1: Open inside Shredder’s new lair. Karai greets the freshly healed Utrom Shredder and takes him out of the stasis tube where he was being treated. The warrior then places the Utrom inside the Shredder exo-suit. Karai informs her master that the Foot Clan of New York has been decimated by the recent gang war in New York City. The pair are joined by Hun, who explains that while their numbers have decreased, those that remain are strong – and growing more powerful. Hun leads Shredder and Karai to a new laboratory, where Baxter Stockman’s brain is being contained in a stasis tube. Hun explains that Baxter has been used to create a group of powerful remote controlled Foot Mech Ninjas. Among the new robotic threat are copies of the USA President, the Prime Minister of England and a Foot Mech Splinter. Shredder decides to send out Foot Mech Splinter so it can destroy the Turtles.

Cut to a wharf on the river, revealing Shredder’s new lair to be on a Japanese Freighter.

In the city sewers, we see the Turtles are having some fun on their Shell Sleds. Suddenly, they spot a large figure ahead and are stunned to see that it’s a lone Triceraton!

Act 2: The Triceraton begins to attack – but rather than assaulting the Turtles, it turns its attention to one of the Shell Sleds! The Triceraton is delusional and thinks the Shell Sled is a Federation robot – in no time the saurian brute destroys the vehicle. We discover that the alien warrior’s helmet has been cracked, allowing oxygen into the Triceraton’s air supply – the oxygen is making him loopy, since the alien breathes a different atmosphere than what we have on Earth.

The warrior’s delusions get the best of him and cause him to believe that the Turtles are his commanders. Seeing an opportunity, Leonardo assumes the role of Commander and orders the Triceraton to give a status report. The alien reveals that his name is Zog, retells the tale of how he was separated from his unit back in episode 32 and states that he has failed at his mission to recover the Fugitoid. Zog then asks for permission to commit suicide for failing, but Leonardo makes up a story that the mission was a success and that Zog should be proud of himself for his survival skills. The Triceraton warrior lifts his chest in pride and smiles.

Don explains that the oxygen is slowly poisoning the alien. Donatello can’t stand by and not help, so he rigs up a canister of sulphur dioxide (Triceraton’s natural atmosphere) and connects it to the soldier’s helmet. This makes it easier for the giant to breathe, but it doesn’t prevent him from believing that the TMNT are his military superiors (much to Raph’s relief).

As Don finishes his task, a badly injured and weak Master Splinter stumbles toward them, warning that there is an intruder in their lair. The Turtles mount their Shell Sleds with the now unconscious Splinter. Mikey orders the delusional Triceraton to follow as the group takes off towards their home.

As the TMNT race through the sewers towards their lair, they suddenly stop as their lights reveal a second Master Splinter standing in front of them!

Act 3: The standing Splinter orders Leonardo to drop the unconscious Splinter immediately. Leo and the others are confused.

Cut to the Foot lab. Hun, Shredder, and Stockman’s brain watch a monitor as the scene plays out. Hun decides to try to trick the TMNT into thinking that the standing Shredder is the imposter – so the “injured” Splinter tells the Turtles that the standing Splinter is the doppelganger.

The Turtles, now thoroughly confused as to which Splinter is which, begin to talk to the standing Splinter questioning who the imposter is. As the unconscious Splinter wakes, the two plead with the Turtles not to take the other’s side.

Shredder, growing weary of the situation and feeling that the Turtles will never fall for such an obvious ruse, commands Hun to make the Foot Mech Splinter attack while it still has the element of surprise.

Revealing itself to be the imposter, the “injured” Splinter that’s lying in Leonardo’s lap leaps up and viciously attacks. As the Mech pummels the surprised TMNT, the real Splinter counter attacks and they engage in a battle. The Splinters are yet again mixed up in their brawl and the Turtles don’t know who to help. The robot wins its battle with the real Master Splinter, sending him flying into a wall and knocking him senseless. The Foot Mech Splinter then turns its attention on Mikey.

With the robot’s identity revealed, Shredder commands Hun to have it attack at full force.

The Turtles then order the delusional Triceraton to attack their robotic enemy. Zog rushes in and grabs the Foot Mech Splinter, holding it above his head and ripping it in half! Donatello finds a remote on the robot, which he says can be used to trace it back to its unknown creators. Don heads back to the lair to get some equipment while the others wait for him to return.

Inside Shredder’s lair, Hun stammers that there must have been some kind of technical difficulty. Shredder is enraged by the failure.

Donatello returns to his companions with a device that will allow him to trace the source of the remote control found inside of the Foot Mech Splinter. Master Splinter is very upset and demands that they find those that sent an imposter of him to infiltrate their home. Raphael is pleased to see this fiery side to his normally contemplative mentor. Everyone climbs aboard their vehicles and heads off.

Inside Shredder’s dojo, Hun tells Shredder that the Turtles will probably be able to use the Mech Splinter’s remote control to trace it to the freighter. Shredder declares that if the TMNT are stupid enough to attack him on his turf, he will be ready for them (he then cuts a table in half and begins to laugh maniacally).

Act 4: Open at the wharf at night, near the Shredder’s freighter/lair. Don has led his brothers, Master Splinter and Zog to the vessel using the remote. Leo, Raph, and Splinter leave to search the ship while the others wait for orders on the pier.

The ninja trio climb aboard the ship and take out some Foot soldier guards on their way. They find a grate and peer inside – spotting the Shredder in his lab with the other deadly Foot Mechs. Our heroes decide that they’ll have to destroy the ship to remove the threat. Leonardo radios Mike and tells him to use Zog to unmoor the freighter, so they can sail it out to sea and sink it. Leonardo asks Don to find a way to blow up the craft once it’s in deep water.

Karai reports the security breach to Shredder, who sends Hun and four Elite Ninjas to destroy the Turtles. Karai is visibly shaken when this order is given (since she offered the TMNT a truce). Shredder demands to know if there is a problem, but Karai denies her misgivings and excuses herself to sound the alarm.

Mike and Zog successful untie one of the moorings and head off to remove others – as a group of Foot ninjas close in on their backs. Leonardo, Raphael and Master Splinter make it to the bridge of the ship, but they find Hun and the Elite Guard waiting for them. Leo radios Mike to get reinforcements for the fight… but there is no answer. Outside, we see a group of Foot soldiers surrounding Mikey and Zog…

Master Splinter

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