4Kids Season 2 – Episode 028 (Turtles in Space Part 2: The Trouble with Triceratons)


Turtles in Space Part Two: “The Trouble with Triceratons”
Written by Eric Luke

Original Air Date: November 15, 2003

Supervising Producer: Lloyd Goldfine
Producers: Gary Richardson, Frederick U. Fierst, Al Kahn, Norman Grossfeld, Thomas Kenney
Supervising Director: Chuck Patton
Story Editor: Lloyd Goldfine

Donatello (Sam Regal)
Leonardo (Michael Sinterniklaas)
Michelangelo (Wayne Grayson)
Raphael (Frank Frankson)
The Fugitoid

Lonae, General Blanque’s Trusted Aide
Federation General Blanque
Triceraton Commander Mozar

Alien city of Peblak
Spaceport Inn (bar)
Federation Hover Tanks
Triceraton Air Car
Rickety old air car with side car attachment
Federation Hover Platform
Triceraton “base” in a D’Hoonnibian forest
Triceraton Space Cruiser
Various alien laser blasters


Intro: Mike does a quick recap of Episode 27, explaining how the Turtles wound up on the planet D’Hoonnib in the middle of a confrontation between the Fugitoid and the Federation troops of General Blanque.

Act 1: Open on a night street scene in the city of Peblak as Federation Hover Tanks scour the city searching everywhere with their spotlights. Federation ground troops march the streets, also seeking the Fugitoid and his companions. In the shadows we see the four Turtles and the Fugitoid, the objects of the Federation’s search parties.

Cut to the command center of General Blanque, where he’s ordering his trusted aid, Lonae, to put the word out to capture the Fugitoid alive… and to kill the “alien green life forms” (the Turtles). Lonae moves off and then fires up a com link with the Triceraton leader General Mozar, hustling him for more money, telling him info that may lead to the capture of the Fugitoid and thus the Fugitoid’s much wanted Teleportal device.

Back in the city, the Turtles and the Fugitoid are on the bad side of the alien town. Donning disguises they take from nearby clothes lines, our heroes enter a very rough looking bar, the Spaceport Inn. Mike, forced to dress as an alien woman as their were no other outfits available, finds himself to be the center of an alien trucker’s amorous intentions. The suitor paws Mikey, and the ninja loses his cool and kicks the romantically inclined alien in the face, sending him flying. This, of course, blows our heroes cover: an alien cook puts in a call to General Blanque’s command center. Lonae then passes the same info on to the Triceraton, Commander Mozar.

Suddenly Federation troops burst into the Spaceport Inn looking for the Fugitoid and the TMNT…

Act 2: Throwing off their disguises, the Turtles battle the Federation troops. After an intense fight, an explosion rips through the bar and leaves a gaping hole in one of the walls. Through the smoke and dust, we see General Mozar arrive with a host of Triceraton warriors! A big blaster battle ensues! Seeing that it is best to flee, the Turtles try to make their escape, but the Fugitoid is captured by the Triceraton soldiers and hauled off! Donatello gets an idea – he takes a blaster and sets it to overload and then places it beneath a table. Donny calls for his brothers to join him, and they all dodge laser fire to leap onto the table. The blaster soon explodes, rocketing the table up into the air and out of the bar! Our heroes crash land in the streets and recover in time to see the Triceratons make their getaway in a Triceraton Air Car, with the Fugitoid in tow!

Act 3: The TMNT spot a rickety old air car with sidecar attachment and, thanks to Don’s skill with machinery, manage to fire it up and fly off in pursuit of the Triceraton Air Car (although the ride is anything but smooth).

Meanwhile, General Blanque has ordered his Federation troops to do the same.
The Turtles then find themselves being pursued by three Triceratons riding air scooters, who fire on our heroes with lasers. Having no weaponry, Don flies their air car through a D’Hoonnibian forest and manages to bob and weave between the vegetation while one of the Triceraton vehicles crashes into a tree. The Turtles also use whatever they can as weapons: Leo cuts out a seat and flings it at a pursuing Triceraton craft, successfully knocking it out of the sky. Mikey begins randomly punching buttons on the side car – much to Donatello’s dismay. Don orders his brother to stop touching the shiny buttons, but Mikey only grins and states that something cool might happen. Mike has no such luck however, as his actions cause the sidecar to disengage from the vehicle! Mikey begins to free fall as the last remaining Triceraton close in on the Turtles air car and fires a shot into its engines! The jig is up for our heroes, as their craft begins to plummet towards the ground! Somehow, Mike manages to get free from the sidecar and skydive into the vehicle with his brothers, while the sidecar he was in crashes into the last flying Triceraton warrior! Meanwhile, the Turtles continue their plummet towards the earth…

Act 4: …but Don manages to crash land them safely. Leonardo has a fit of guilt for failing in their mission, but Donatello reveals that he had placed a “turtle tracker” onto the Fugitoid. The Turtles make their way through the alien forest, hear the sounds of battle, and come upon a Triceraton base… which is under attack by Federation troops! Laser fire is everywhere, and Do states that their ally, the Fugitoid, is inside the Triceraton bunker. The Triceratons suddenly retreat into their base, but Raph manages to get inside before the doors slam shut. The red tempered Turtle meets some resistance inside, but he uses a blaster to force them into retreat. Raphael then opens the doors long enough for his brothers to get inside. The TMNT search the immediate area, wondering way there’s a cargo bay inside a bunker…

As it turns out, the “bunker” that the Fugitoid had been brought into is not a bunker but a Triceraton Space Cruiser! The Turtles managed to enter the giant craft just seconds before it blasts off! And blast off it does, into space, escaping the Federation warships on its way into deep space. As the TMNT marvel at the scenery through a portal, the door forms a breach and cargo begins to get sucked into space! Our heroes manage to grab onto a huge trunk and steer into the hole, stopping any more items from being sucked out. Unfortunately, Mikey quickly notices that something very important has been drawn out of the cargo bay – the oxygen!

Master Splinter

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