{"id":16011,"date":"2012-11-02T18:05:51","date_gmt":"2012-11-02T22:05:51","guid":{"rendered":"http:\/\/mutantooze.org\/wiki\/?p=16011"},"modified":"2012-11-02T18:05:51","modified_gmt":"2012-11-02T22:05:51","slug":"tmnt-solitaire","status":"publish","type":"post","link":"https:\/\/mutantooze.org\/wiki\/tmnt-solitaire\/","title":{"rendered":"TMNT Solitaire"},"content":{"rendered":"<p>On the original Mirage owned NinjaTurtles.com there was a page that had these neat TMNT solitaire type games. Check them out and if you create your own let us know and we will post it here!<\/p>\n<p>Since they now make Ninja Turtles playing cards, it might not be a bad idea to try to create some TMNT-based games that take the current TMNT deck&#8217;s quirks into account. Here&#8217;s a description of a TMNT-deck-specific solitaire game, which is based on a solitaire classic.<\/p>\n<p align=\"center\"><strong>&#8220;QUEST FOR THE LAIR&#8221;<\/strong><\/p>\n<p>From bottom to top, deal cards as follows.\u00a0 In the bottom row, deal one card.\u00a0 In the next row up, deal two cards, both overlapping the bottom card.\u00a0 In the third row, deal three cards, each overlapping\u00a0the cards\u00a0below.\u00a0 Continue in this way until you have a pyramid-shaped layout, with a top row of 7 cards.\u00a0 Each card in the bottom six rows should have two cards covering it from the next row up.\u00a0 Only the top row should be face-up; the lower six rows should be dealt face-down.\u00a0 You&#8217;ll be left with 24 cards in your hand; these are called the &#8220;stock.&#8221;<\/p>\n<p>The rows represent, from top to bottom: The City, The Streets, The Entrance to the Underground, The Sewers, The Abandoned Subway, The Turtles&#8217;\u00a0Domain, and The Lair.<\/p>\n<p>The ultimate objective is to get into The Turtles&#8217; Lair by pairing up and discarding the entire deck.\u00a0 If that can&#8217;t be done&#8211;which is often&#8211;a secondary objective is to get as close to The Turtles&#8217; Lair as you can.<\/p>\n<p>Cards are paired up as follows: Aces and Kings, Twos and Nines, Threes and Tens, Fours and Eights, Fives and Jacks, Sixes and Sevens.\u00a0 (Follow along with a current TMNT deck and you&#8217;ll see why.)\u00a0 Queens are discarded singly as they come up. [Comment: In the original game, cards were paired that totalled 13, Kings being discarded singly.\u00a0 That causes a couple of odd match-ups with the current deck.\u00a0 These pairings are more visually intuitive.]<\/p>\n<p>From the opening layout, pair up as many cards as you can.\u00a0 Once both cards are cleared from a card on the next level down, turn it face up; it then becomes available.<\/p>\n<p>Once you&#8217;ve run out of moves on the initial layout, turn cards from the stock one at a time, pairing them up as you can.\u00a0 If a stock card can&#8217;t be paired, place it in a single face-up waste-heap, the top card of which is always available.\u00a0 It is legal to pair a card you&#8217;ve turned from the stock with the top card of the waste-heap.\u00a0 [Comment: It&#8217;s usually not a smart idea&#8211;you&#8217;ll\u00a0almost always\u00a0need as many cards as possible to pair cards on the layout&#8211;but it is legal.]<\/p>\n<p>Once you&#8217;ve cleared all cards in a row, you&#8217;ve\u00a0gotten past that area.\u00a0 However, you haven&#8217;t officially gotten past an area until ALL cards from a row are gone.\u00a0 Put another way, you haven&#8217;t gotten to a new level until there are no cards left on the layout above that level.\u00a0 So for example, if you clear all the way down to The Turtles&#8217; Domain on one side of the layout, but you still have cards left on The Streets elsewhere on the layout, you&#8217;re still considered to be on The Streets.\u00a0 For purposes of scoring, cards in the stock do not count.<\/p>\n<p><strong>Redealing:<\/strong>\u00a0If you haven&#8217;t cleared all 28 cards by the time you get all the way through the stock, you&#8217;re allowed to turn the waste-heap over, unshuffled, and go through it again. You can only redeal twice: if you haven&#8217;t won by that point, then the you didn&#8217;t\u00a0find the lair this time.<\/p>\n<p><strong>Scoring:<\/strong>\u00a0Look up how well you did below based on the furthest level you&#8217;ve attained after your two redeals (or, if you&#8217;re lucky, how you stand after discarding the entire deck before then).\u00a0 Remember, you&#8217;re not on a level until no cards remain above it.<\/p>\n<p><strong>The City:<\/strong>\u00a0Did Raphael use you for sai practice?\u00a0 Try again!<\/p>\n<p><strong>The Streets:<\/strong>\u00a0 As Splinter says, practice harder.\u00a0 And remember: Go Ninja, Go Ninja, Go!<\/p>\n<p><strong>Entrance to the Underground:<\/strong>\u00a0Not bad!\u00a0 Not great, but not bad.\u00a0 With a little bit of training, you could be a Ninja Master.<\/p>\n<p><strong>The Sewers:<\/strong>\u00a0You&#8217;re pretty good!\u00a0 Michelangelo spots you and offers to buy you a pizza.\u00a0 Just as long as you don&#8217;t try to find the lair again.\u00a0 OK?\u00a0 For now, though, go back to the surface and try again.<\/p>\n<p><strong>Abandoned Subway:<\/strong>\u00a0Very well done!\u00a0 Leonardo finds you, and wants to know what you&#8217;re doing down here.\u00a0 He says that if you can find the lair on your own, that you can then call yourself a Ninja.\u00a0 For now, though, you&#8217;re going back to the surface.<\/p>\n<p><strong>The Turtles&#8217; Domain:<\/strong>\u00a0Awesome!\u00a0 Donatello&#8217;s security sensors pick you up, and he comes out to stop your from going further.\u00a0 He says it&#8217;s clear you&#8217;ve got the makings of a good ninja, but you still need more training if you want to get past him.\u00a0 Go back to the surface and try once more.<\/p>\n<p><strong>The Lair:<\/strong>\u00a0So close!\u00a0 You can see The Lair!\u00a0 But the Turtles can see you, and they escort you back to the surface.<\/p>\n<p><strong>All Clear, 2 Redeals:<\/strong>\u00a0You did it!\u00a0 Splinter agrees to take you on as a Ninja In Training.<\/p>\n<p><strong>All Clear, 1 Redeal:<\/strong>\u00a0Incredible!\u00a0 You&#8217;ve proven yourself worthy of the title of Ninja.<\/p>\n<p><strong>All Clear, No Redeals:<\/strong>\u00a0 Unbelievable!\u00a0 You&#8217;re more than\u00a0up to the title of Ninja Master!<\/p>\n<p>&#8211;\u00a0Raka<\/p>\n<p align=\"center\"><strong>QUEST FOR A MILLION<\/strong><\/p>\n<p>For those who still have the TMNT playing cards, here&#8217;s another little boredom buster. This one is completely mechanical, but that&#8217;s part of its charm: you don&#8217;t have to strain your brain plotting strategy, you just decide when you&#8217;re ready to resign the game. This game assumes that Leo is oldest, followed by Don, Raph, and Mike. The basic game here is very old, but little-known. The scoring system should be readily recognizable from a certain high-stakes game of<br \/>\nknowledge.<\/p>\n<p>&#8211; Absaraka Windholder<\/p>\n<p>Deal four cards, one at a time, into a horizontal line. The cards (which will become piles) represent, from left to right, Leonardo, Donatello, Raphael, and Michelangelo. If any two cards on the line are in suit and in sequence, place the lower card on top of the higher card (Aces are low). For example, if you have the 6 of Hearts and the 7 of Hearts on the line, place the 6 on top of the 7. Fill any spaces that result.<\/p>\n<p>On the line, move only one card at a time: do NOT move whole piles, except when it&#8217;s time to gather them up. But if more than one card is dealt to the line in suit<br \/>\nsequence, it&#8217;s OK to put all the cards that fit into one pile.<\/p>\n<p>Once you have four cards on the line, turn a 5th card from the deck. If it&#8217;s playable (i.e., if it&#8217;s in suit and one lower than a card on the line), play it, and turn another card from the deck. Keep at it until you turn a card that doesn&#8217;t fit: hold it aside for<br \/>\nnow.<\/p>\n<p>Gather up the four piles as follows: place Leo&#8217;s pile face-up on Don&#8217;s pile; place the resulting pile on top of Raph&#8217;s pile; then place the combined pile on top of Mike&#8217;s pile. Turn the whole pile face-down and add it to the bottom of the deck.<\/p>\n<p>The card you just turned from the deck before gathering the piles now starts Leo&#8217;s pile. Deal the next three cards on the line as before, one to Don&#8217;s, Raph&#8217;s, and Mike&#8217;s piles. If any cards are in suit and in sequence, place the lower card on the higher one; fill any spaces; continue dealing until you turn a card that doesn&#8217;t fit onto the line of four piles; gather the piles; place them on the bottom of the<br \/>\ndeck; start a new row with the unmatched card you just turned; and repeat, repeat, repeat.<\/p>\n<p><strong>EXAMPLES:<\/strong>\u00a0You deal 4h 7s Kc 3h. You place the 3h on the 4h, and turn another card for Mike&#8217;s pile. But it&#8217;s the 5h. So now you have: (4,3)h 7s Kc 5h. Do NOT pick up the (4,3)h pile and place it on the 5h. Instead, turn a 5th card from the deck.<\/p>\n<p>Let&#8217;s say it&#8217;s the Qs. That doesn&#8217;t fit, so now you clear the line. The (4,3)h goes face-up onto the 7s; those three cards go face-up onto the Kc; the whole pile goes onto the 5h, and the entire lot is turned face-down and added to the bottom of the deck. You now start a new row with the Qs. Suppose you now deal Js 10s 2d. Since the Jack and 10 are both playable, place the Jack on the Queen, then the 10 on the Jack. Fill the spaces in Don&#8217;s and Raph&#8217;s piles, and continue.<\/p>\n<p>You win the game if you succeed in getting the entire deck dealt onto the line as four 13-card suit sequences. It can be done, but it will take many, many runs through the deck, and it&#8217;s not guaranteed.<\/p>\n<p><strong>STRATEGY AND SCORING<\/strong><\/p>\n<p>The only real skill you need here is knowing when to quit, since the game is strictly mechanical. Generally, if the cards are going in circles, you&#8217;ll be able to predict which cards will turn up when certain patterns show up on the line. If that&#8217;s<br \/>\nhappening, chances are you&#8217;ve lost.<\/p>\n<p>You ARE making progress, however, if any of the following happens:<\/p>\n<p>*You move a card to a younger pile, i.e.: from Raph&#8217;s pile to Mike&#8217;s; from Don&#8217;s pile to EITHER Raph&#8217;s OR Mike&#8217;s; or from Leo&#8217;s pile to ANY other pile. Basically, if you&#8217;re moving a card to the right, you&#8217;re making progress.<\/p>\n<p>*You jump a card two or three piles over (going either direction), i.e.: Leo to Raph OR Mike, Don to Mike, Raph to Leo, or Mike to Don OR Leo.<\/p>\n<p>*In gathering the piles, you combine two piles into a longer valid sequence. For example, if you gather a (9-J)d pile onto a Qd, you&#8217;re making progress. Keep going.<\/p>\n<p>*You turn a card from the deck and it&#8217;s playable on any pile EXCEPT Mike&#8217;s. If that happens, it&#8217;s progress. Keep playing.<\/p>\n<p><strong>SCORING<\/strong><\/p>\n<p>When you&#8217;ve gone as far as you think you can, face the deck, and score for every valid suit sequence of 2 or more cards. Cards must be in suit and in proper<br \/>\nsequence to score. For each valid suit sequence, score the following:<\/p>\n<table width=\"500\" border=\"0\" cellspacing=\"5\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<div align=\"center\">\n<table width=\"400\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p align=\"center\"><strong># cards<\/strong><\/p>\n<\/td>\n<td>\n<p align=\"center\"><strong>Points<\/strong><\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">2<\/p>\n<\/td>\n<td>\n<p align=\"center\">100<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">3<\/p>\n<\/td>\n<td>\n<p align=\"center\">300<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">4<\/p>\n<\/td>\n<td>\n<p align=\"center\">500<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">5<\/p>\n<\/td>\n<td>\n<p align=\"center\">1,000<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">6<\/p>\n<\/td>\n<td>\n<p align=\"center\">2,000<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">7<\/p>\n<\/td>\n<td>\n<p align=\"center\">4,000<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">8<\/p>\n<\/td>\n<td>\n<p align=\"center\">8,000<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">9<\/p>\n<\/td>\n<td>\n<p align=\"center\">16,000<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">10<\/p>\n<\/td>\n<td>\n<p align=\"center\">32,000<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">11<\/p>\n<\/td>\n<td>\n<p align=\"center\">64,000<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">12<\/p>\n<\/td>\n<td>\n<p align=\"center\">125,000<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p align=\"center\">13<\/p>\n<\/td>\n<td>\n<p align=\"center\">250,000<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"text-align: center;\">A perfect score is 1,000,000 points.<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Our thanks go out to Absaraka for creating these games and sharing them with everyone.<\/p>\n<p>Do you have an idea for a TMNT card game that you&#8217;d like to share with fellow Turtles fanatics? If so, type it up and e-mail your game to us and maybe we&#8217;ll post it on this page. :)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On the original Mirage owned NinjaTurtles.com there was a page that had these neat TMNT solitaire type games. Check them out and if you create your own let us know and we will post it here! Since they now make&hellip; <a href=\"https:\/\/mutantooze.org\/wiki\/tmnt-solitaire\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1810,100],"tags":[1812,1811],"class_list":["post-16011","post","type-post","status-publish","format-standard","hentry","category-miscellaneous-topics","category-videogames","tag-game","tag-solitaire-game"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/mutantooze.org\/wiki\/wp-json\/wp\/v2\/posts\/16011","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mutantooze.org\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mutantooze.org\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mutantooze.org\/wiki\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mutantooze.org\/wiki\/wp-json\/wp\/v2\/comments?post=16011"}],"version-history":[{"count":5,"href":"https:\/\/mutantooze.org\/wiki\/wp-json\/wp\/v2\/posts\/16011\/revisions"}],"predecessor-version":[{"id":16045,"href":"https:\/\/mutantooze.org\/wiki\/wp-json\/wp\/v2\/posts\/16011\/revisions\/16045"}],"wp:attachment":[{"href":"https:\/\/mutantooze.org\/wiki\/wp-json\/wp\/v2\/media?parent=16011"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mutantooze.org\/wiki\/wp-json\/wp\/v2\/categories?post=16011"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mutantooze.org\/wiki\/wp-json\/wp\/v2\/tags?post=16011"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}