4Kids Season 3 – Episode 057 (Worlds Collide Part 2)

EPISODE FIFTY SEVEN

“Worlds Collide” Part Two
Written by Marty Isenberg
Original Air Date: November 6, 2004

Supervising Producer: Lloyd Goldfine
Producers: Gary Richardson, Frederick U. Fierst, Al Kahn, Norman Grossfeld, Thomas Kenney
Supervising Director: Roy Burdine
Story Editor: Lloyd Goldfine

MAJOR CHARACTERS:
Donatello (Sam Regal)
Leonardo (Michael Sinterniklaas)
Michelangelo (Wayne Grayson)
Raphael (Frank Frankson)

SECONDARY CHARACTERS:
Fugitoid
Bishop
Bishop’s Commandos
General Blanque
Prime Leader Zanramon
Commander Mozar
Casey Jones
April O’Neil
Master Splinter
Leatherhead

MAIN LOCATIONS, VEHICLES AND ACCESSORIES:
Streets of New York City
Turtles’ Lair
New York Harbor
Federation’s Underground Base
Outer Space

Synopsis:

Intro: Leonardo narrates as we open with the Turtles and Fugitoid surrounded by tanks and helicopters. Cut from the Triceratons leaving the Earth, to the Fugitoid beaming back to our planet, to the Triceratons tracking Fugitoid’s signal, and finally back to the Turtles and Fugitoid surrounded by troops.

Act 1: Our heroes put up a fight, but eventually the big guns of the commandos knock them unconscious.

Casey and April make it to the Turtles’ lair where they find a concerned Master Splinter. The Sensei decides that it’s time that he went out to find his missing sons, and Casey and April offer to help. Splinter is reluctant at first, but April convinces him that it’s for the best, and the three head out. Casey proves to be less than stealthy, but the team progresses unhindered through the streets of New York City, despite the presence of numerous Triceraton warriors.

The Turtles and Fugitoid are now strapped to mobile tables and are taken to an advanced laboratory. Bishop arrives and introduces himself, as he prepares a bunch of gruesome looking equipment to dissect the Turtles with.

Act 2: Open with the interrogation room as General Blanque walks in revealing the deal between the Federation and Bishop: Blanque gets Fugitoid for the Federation and Bishop gets the Turtles to experiment upon.

Blanque contacts Zanramon and lets him know that the Federation now has the Fugitoid. The enraged Prime Leader blames a hapless Commander Mozar for this predicament. General Blanque tells Zanramon to surrender, but the saurian leader refuses and the war breaks out in space and on the Earth below as Federation ships arrive en masse.

Master Splinter, April and Casey watch the battle unfold in the night sky. The Sensei states that they must not be distracted. April is using a tracking to device to locate the TMNT – unfortunately it reveals that the Turtles are across the bay, and the bridge there has been destroyed. They’ll have to find an alternative way to cross the river. Master Splinter spots a small row boat…

Inside the interrogation room, Bishop reveals that the Turtles aren’t his only mutant captives; Leatherhead is there too, being kept in storage.

Cut to Splinter, Casey, and April on the rowboat crossing the East River. As they get closer to the Turtles signal, Federation ships shoot down a Triceraton mother ship. When the behemoth hits the water, it creates a huge tidal wave that crashes into the small rowboat, obliterating it.

Act 3: Open with Splinter and April coming to the surface but Casey is nowhere to be seen. April goes back down and fishes out the unconscious Jones. April and Splinter carry Casey to safety and April revives her companion with some CPR and mouth-to-mouth resuscitation (which pleases Jones, much to O’Neil’s disapproval). As they realize that they are now directly above the Turtles Shell Cel signal, the team realizes that there isn’t an entrance. Then Casey remembers that when he was underwater he saw a light…

April, Splinter and Casey dive into the river and swim towards the light, which turns out to be an underwater entrance to Bishop’s underground complex. Our three heroes emerge and defeat a group of soldiers guarding the entrance. April follows the TMNT signal to a storage room, where the group finds the Turtles’ Shell Cells and weapons. Jones packs them in a bag and the team heads out, using Master Splinter’s sense of smell to guide them. As they advance through the facility, Splinter discovers an array of lasers that will trigger an alarm. The Sensei and April manage to leap through the complex pattern of lights, leaving it up to Casey to get through without setting off the alarm. Jones clumsily stumbles through the maze without triggering the alarm, but once he reaches safety he drops Don’s staff, which bounces into the lasers and sets off the warning signal. Soldiers begin to rush down the hall toward the trio.

Act 4: Escaping the soldiers through an access panel, Splinter, Casey, and April find that they’re right near the Turtles. Just as Bishop is about to cut open Mikey with a laser scalpel, the trio emerges from a hatch in the floor and leap into the room. Splinter clobbers Bishop and they free the Turtles and Leatherhead. A group of soldiers come running in, but they prove to be no match for our heroes’ skills. Bishop recovers as his men retreat. Mikey attacks the man, who lithely avoids the attack and then slams the over confident ninja back onto a lab table, strapping him in. Bishop picks up a bone saw, holds to Mike’s head and orders the others to freeze…

Master Splinter

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