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Archie – TMNT Classics Digest Number 7

Cover: Chris Allan & Ryan Brown
Writer: Dean Clarrain

Pencilers: Chris Allan, Garrett Ho & Jim Lawson

Inker: Brian Thomas

Letters: Gary Fields

Colors: Barry Grossman

First Printing: December, 1994

Number of story pages: 84

Additional Material: Includes the April O’Neil solo story featuring the Warrior Dragon that was serialized in the issues reprinted here.

Book Dimensions: 4 7/8″ X 6 1/2″

Mini-sized collected reprint of:

TMNT Adventures #23

TMNT Adventures #24

TMNT Adventures #25



Archie – TMNT Classics Digest Number 5

Cover: Peter Laird & Dan Berger
Writer: Dean Clarrain

Pencilers: Ken Mitchroney & Garrett Ho

Inker: Dan Berger

Letters: Gary Fields

Colors: Barry Grossman

First Printing: June, 1994

Number of story pages: 84

Additional Material: Five pages of joke strips by Gary Fields

Book Dimensions: 4 7/8″ X 6 1/2″

Mini-sized collected reprint of:

TMNT Adventures #17

TMNT Adventures #18

TMNT Adventures #19



Archie – Mighty Mutanimals Number 4 (Day of Future Past)

Cover: Garrett Ho, Ryan Brown & Steve Lavigne
Script: Dean Clarrain

Pencils: Mike Kazaleh

Inks: Jon D’Agostino

Colors: Barry Grossman

Letters: Gary Fields

First Printing: September, 1992

Number of story pages: 23

“Day of Future Past”

The Mutanimals are half way to completing the Path of the Four Winds, where they will meet the Dragon of the North and discover the ancient wisdom it holds.

Meanwhile, Jagwar’s mother, Juntarra, tries to escape from Death’s desert stronghold, but is captured by Null.

The next day, the Mutanimals renew their trek and soon discover a work camp, where men are being enslaved and forced to strip mine the area. Enraged by both the environmental damage and the evil of slavery, the mutants attack. After a short battle, the Mutanimals are victorious, and Jagwar tells the slaves that they are free.

Later, our heroes arrive at a mountain cave in the desert and are greeted by the Dragon of the North, whose name is Glyph. The Mutanimals note a junkyard in the valley below, and the ancient reptile begins his story. Glyph explains that two alien races had arrived on one of Jupiter’s moons four billion years ago, and immediately started a war with one another over the satellite’s resources. Eventually one side used its weapons of mass destruction to destroy their enemy – but in the process, they destroyed most of their own troops along with the moon itself. A few remaining ships continued the war across the galaxy, until they arrived at the planet Earth – where one alien was victorious, none other than the “dragon” Glyph. The junkyard below is actually the remains of the final battle between the two warring states.

The next day, the Mutanimals ponder the meaning of the dragon’s tale as they search the ship graveyard for weapons to fight Null and his minions. After a successful search, out heroes set out on the final leg of their journey, where they are met by a shape-shifter (transofrming herself from an eagle to a human woman) named Azrael. The woman welcomes the Mutanimals to the East, the last path of their endeavor.



Archie – Mighty Mutanimals Number 3 (Deadheads)

Cover: Garrett Ho, Ryan Brown & Steve Lavigne
Script: Dean Clarrain

Pencils: Mike Kazaleh

Inks: Jon D’Agostino

Colors: Barry Grossman

Letters: Gary Fields

First Printing: August, 1992

Number of story pages: 24

“Deadheads”

Death reveals that he has kidnapped Juntarra in order to get the Mutanimals to seek him out. However, the mutants are ahead of schedule, so the skeletal villain cooks up some distractions.

The Mutanimals return to Jagwar’s palace. Jagwar explains that they next have to face the Jaguar Spirit to continue their quest. Ray Fillet doesn’t understand why they just can’t skip ahead to the east, where they know Death holds Juntarra. Jagwar explains that they have to follow the spiritual path in the proper order, or the route will not open ahead of them. Ray struggles with accepting that the supernatural is real, and as Jagwar assures him that it is, the Jaguar Spirit arrives. The Spirit takes Ray’s astral projection on a journey, where we see Ray’s origin retold. As the events that followed that unfold, the Jaguar Spirit suddenly pulls Ray’s astral form back to his body, as it senses great danger. As soon as Ray has recovered, the Mutanimals are attacked by Death’s first distraction – a group of bat-winged skulls. Our heroes defeat their adversaries, but as soon as the coast looks clear, a giagantic fire monster looms over the jungle and tosses fireballs into the jungle and at the Mutanimals. Ray Fillet gets the beast to chase him through the thick foliage and into a hidden lake, where it is doused and defeated.

Back at Death’s fortress, Juntarra has recovered and tries to find an escape route. As she spots an opening high above her, Null arrives.



Archie – Mighty Mutanimals Number 2 (Snake, Rattle & Roll)

Cover: Garrett Ho, Ryan Brown & Steve Lavigne
Script: Dean Clarrain

Pencils: Garrett Ho & Mike Kazaleh

Inks: Jon D’Agostino

Colors: Barry Grossman

Letters: Gary Fields

First Printing: June, 1992

Number of story pages: 24

“Snake, Rattle & Roll”

The Mutanimals begin the Path of the Four Winds to find Juntarra. They use an old bone and snake rattle called an Exodus to steer them in the right direction. Their travels eventually lead them along the Serpent’s Path, where they are attacked by a giant snake. The beast grabs Wingnut and breaks his mechanical wings. The others grab the snake’s body and tie a large knot into it and then manage to escape the monster by slipping through a cave it cannot fit through (due to the knot). The Mutanimals advance through the caves until they come upon a humanoid snake named Snake Eyes. The snake man asks what they seek and Jagwar explains their mission. Snake Eyes recalls Juntarra and tells them that she passed his test with ease and challenges them to do the same. The beastman removes his sunglasses and all of our heroes are immediately mesmerized by his gaze. Snake Eyes then states that each of them will be forced to deal with their past – and he picks Wingnut to be the first, as he senses a great weight upon the alien’s shoulders.

Wingnut remembers his past, and how his crippled wings prevented him to fly like everyone else – everyone else, save for Screwloose, who also had a set of inoperative wings. The two became instant friends and pooled their allowances until they could buy Wingnut a set of artificial wings. Later, Wingnut recalls how his world was invaded, and how he witnessed the death of his parents as they were gunned down by alien spacecraft – driving the young batman insane. Snake Eyes breaks off the trance and Screwloose reprimands the snake dude from forcing his friend to relive his trauma, especially after he’s already had his artificial wings broken. Snake Eyes tells Screwloose that one must shed the past if one wants to be free, and then tells the bug that he’s next. However, Screwloose has no interest in reliving his past, so he bites Snake Eyes and gets him to look into his own gaze via a reflecting pool. Snake Eyes becomes mesmerized by his own powers and the Mutanimals take their leave.

Later, the guys have built a campfire. Wingnut reveals that he actually feels better, more relaxed and relieved. Jagwar explains that he has successfully completed the Serpent’s Way and has shed the weight of his past. Wingnut laughs in glee and Screwloose smacks himself in the forward, because he prevented the rest of them from doing the same. The flightless mosquito apologizes to his friends, but Dreadmon tells him not to worry about it, as he was only doing what he thought was best.

Meanwhile, the skeletal figure has taken Juntarra to his skull fortress in the desert.



Archie – Mighty Mutanimals Number 1 (The Mighty Mutanimals)

Cover: Garrett Ho, Ryan Brown and Steve Lavigne
Script: Dean Clarrain

Pencils: Garrett Ho

Inks: Jon D’Agostino

Colors: Barry Grossman

Letters: Gary Fields

First Printing: April, 1992

Number of story pages: 30

“The Mighty Mutanimals”

Death is on the trail of Jagwar’s mother…

Meanwhile, Mondo Gecko has a brief conversation with Wingut and Screwloose before they fly off. Kid Terra steers his raft out to sea, musing on his past life and the difficulty he’s having changing over to being a good person. Ray Fillet has led the Glublubs to a new place to live, but while he’s showing it to the little sea creatures, they’re attacked by sharks. Ray uses his telepathic abilities to call in some manta rays, who scare the deadly fish away. With the sharks gone, the Glublubs can live in peace in the coral reef. Ray bids is friends farewell and swims off to find Kid Terra. The two have a short exchange, Terra tells Ray that he plans to inform the local government about Null’s illegal dumping and help them clean it up. Ray hesitates for a moment, still upset over Kid killing his Glublub friend, but then shakes Kid’s hand, thanking him for helping to save the planet from Maligna’s invasion. Wingnut and Screwloose meet a huge flock of bats who are flying out their caves as the sun sets.

Later, Mondo, Dreadmon, Ray and Leatherhead meet Jagwar at his palace in the jungle. Jagwar tells his friends his origin story and how his mother, Juntarra, had left six years ago on a quest to walk the Path of the Four Winds. Jagwar hasn’t seen her since that time, and he doesn’t know if she’s alive or dead. As the feline mutant tells the tale, his father, the Jagwar Spirit, arrives and informs his son that Juntarra is in grave danger and in need of help. Jagwar sees a vision of his mother in the eastern desert, being stalked and captured by Death. When Jagwar awakes from his vision, he and the other Mutanimals head out to save Juntarra.



Archie – Mighty Mutanimals Mini-Series Collected

Cover: Ken Mitchroney, Ryan Brown and Steve Lavigne
Script: Dean Clarrain

Pencils: Ken Mitchroney & Garrett Ho

Inks: Ryan Brown, Gary Fields, Art Leonardi, Mike Kazaleh & Brian Thomas

Colors: Barry Grossman

Letters: Gary Fields

First Printing: Winter, 1991

Number of story pages: 96

Collects Mighty Mutanimals Mini-Series #1-3



Archie – Mighty Mutanimals Mini-Series Number 1 (The Wild Angels)

Cover: Ken Mitchroney, Ryan Brown and Steve Lavigne
Script: Dean Clarrain

Pencils: Ken Mitchroney & Garrett Ho

Inks: Ryan Brown & Gary Fields

Colors: Barry Grossman

Letters: Gary Fields

First Printing: May, 1991

Number of story pages: 26

“The Wild Angels”

Continued from TMNT Adventures #19

A meteor crashes on the beach near Jagwar, Dreadmon and Ray Fillet. The space rock then cracks open and dozens of alien larvae emerge.

Meanwhile, Maligna has captured Slump and Sling (hosts of the Intergalactic Wrestling show) and sentences them to be burned alive for disrupting her plans for the planet Hirobyl. As the two woody aliens are being dragged away, Leatherhead bursts into the chamber and starts bashing Maligna’s minions. The mutant gator is briefly overwhelmed by a large group of soldiers and Slump and Sling attempt to flee on their own. Just then, Wingnut arrives and flies the announcers safely to Cudley the Cowlick, who waits in the sky above.

Back on Earth, Null arrives to observe that the TMNT, Splinter and April have been captured. The demonic businessman and Kid Terra leaves with Skul and Bean to finalize their deal to sell the world to Maligna. After the villains have departed, Splinter calls upon the others to calm down, so he can reach out for help…

On Stump Asteroid, Leatherhead, Wingnut and Screwloose learn of Maligna’s plans to invade Earth. Stump is excited to cover the event, as it will boost his ratings. Cudley offers to take the three Mutanimals to Earth and they take off. While in route, Cudley is suddenly zapped by a mysterious spaceship.

Back at the beach, the alien larvae have made it to the tree line and begin devouring a path through the jungle, much to Jagwar’s dismay.

By this time, Splinter has made contact and dozens of rats arrive and chew through the ropes binding our heroes. Skul and Bean burst into the room and a battle begins. The TMNT get the upper hand, so Bean drops another stink bomb and the villains make their escape.

In the jungle, the hungry larvae have turned their attention to Dreadmon, Jagwar and Ray, who flee, and eventually stumble upon Cudley the Cowlick, who has crash landed and looks awful.



Archie – TMNT Adventures Special Number 07 (Winter, 1993)

Cover: Chris Allan and Dan Berger

Scripts: Stan Wiater and Bob Fingerman

Artists: Garrett Ho and Bob Fingerman

Colors: Barry Grossman and Bob Fingerman

Letters: Gary Fields and Bob Fingerman

First Printing: Winter, 1993

Number of story pages: 48

“The Return of Monsterex”
By Steve Sullivan and Brian Thomas

The TMNT, Ninjara and Master Splinter face the monstrous menace in an amusement park. 16 pages.

“It Takes Guts”
By Bob Fingerman

April and her police officer friend Kenya help a bizarre mutant named Innardo find a home. 24 pages



Archie – Donatello and Leatherhead Number 3 (Attack of the Amazons)

Cover: Garrett Ho & Michael Dooney
Script: Stanley Wiater

Pencils: Garrett Ho

Inks: Marc Schirmeister

Colors: Barry Grossman

Letters: Gary Fields

First Printing: September, 1993

Number of story pages: 28

“Attack of the Amazons”

While the pterodon carries Letherhead off, Don and Emur try to negotiate peace with the Amazons, but things don’t go so well. Emur suggests that Don and he should try to escape on a pegasus – but the animal will not fly when our heroes jump onto its back. The Amazon leader is impressed with their bravery, and so she offers to hear them out. As the group discusses the strange place known as Hollow Earth, they are attacked by a monstrous insect that emerges from the sand. Don and Emur are joined by the Amazons in battle and the monster flees. The Amazon leader is impressed with our heroes fighting abilities and she offers peace.

Leatherhead is taken to the pterodactyle’s nest, where two hungry babies await their meal…

The Amazons have mounted chariots to their pegasus and are heading out to Darkuroz, an outpost of Atlantis, where the Amazons have seen flying spacecraft in the past. As the group travels, they’re surprised to see the pterodons fly in to meet them – with Leatherhead riding on one of the dino’s backs! It turns out the LH was also able to convince the pterodactyl not to harm him. Suddnely, an earthquake begins to destroy the road they were following, so Don and LH jump onto the pterodons while Emur joins the Amazons on the pegasus, and the group flies to Darkuroz.

As soon as they find the golden city, they spot numerous spacecraft flying around. The ships zap our heroes with a ray that forces them to land, and they’re greeted by Murtal. Everyone is angry at the diminutive man and demand to know why they’ve been brought to this strange place. Murtal tells them that they deserve to know the truth, and removes his disguise… it turns out he is one of the last Atlanteans – who came to the Hollow Earth eons ago after they destroyed their homeland in a military accident. The fall out radiation from the accident caused the Atlanteans to mutate – and they knew they wouldn’t be welcome on other parts of the Earth because of this, thus they fled to Hollow Earth – where time passes extremely slowly and no one seems to age, allowing people and animals from all different eras to live together. Murtal then goes on to explain that the remaining Atlanteans brought everyone here because they were lonely and wanted to populate their new home with things that reminded them of the surface world. When the forlorn Atlantean asks if he can do anything to make up for his actions, Don and Leatherhead ask to be taken home, and the Amazons ask the Atlanteans to help them lead more comfortable lives via their technology. Murtal agrees to their requests.

Emur decides to stay inside the Hollow Earth and help them build a new society with the Atlanteans’ help. Don and LH board Murtal’s ship and are taken back to the junkyard where the adventure began.