Cover: Chris Allan & Ryan Brown
Writer: Dean Clarrain
Pencilers: Chris Allan, Garrett Ho & Jim Lawson
Inker: Brian Thomas
Letters: Gary Fields
Colors: Barry Grossman
First Printing: December, 1994
Number of story pages: 84
Additional Material: Includes the April O’Neil solo story featuring the Warrior Dragon that was serialized in the issues reprinted here.
Book Dimensions: 4 7/8″ X 6 1/2″
Mini-sized collected reprint of:
TMNT Adventures #23
TMNT Adventures #24
TMNT Adventures #25
Cover: Peter Laird & Ryan Brown
Writer: Dean Clarrain
Pencilers: Bill Wray, Byron Vaughns and Gener Colan
Inkers: Hilary Barta, John Beatty, Kelly Fleming, Gary Fields and Gene Colan
Letters: Gary Fields
Colors: Barry Grossman
First Printing: August, 1994
Number of story pages: 82
Additional Material: Four page short story entitled “Storm Drain Savers” by Steve Murphy and Jim Lawson
Book Dimensions: 4 7/8″ X 6 1/2″
Mini-sized collected reprint of:
TMNT Adventures #20
TMNT Adventures #21
TMNT Adventures #22
Cover: Peter Laird & Dan Berger
Writer: Dean Clarrain
Pencilers: Ken Mitchroney & Garrett Ho
Inker: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
First Printing: June, 1994
Number of story pages: 84
Additional Material: Five pages of joke strips by Gary Fields
Book Dimensions: 4 7/8″ X 6 1/2″
Mini-sized collected reprint of:
TMNT Adventures #17
TMNT Adventures #18
TMNT Adventures #19
Cover: Chris Allan & Ryan Brown
Writer: Dean Clarrain
Pencilers: Ken Mitchroney & Don Simpson
Inker: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
First Printing: April, 1994
Number of story pages: 82
Additional Material: Six pin-up pages by Matt Roach & Ryan Brown
Book Dimensions: 4 7/8″ X 6 1/2″
Mini-sized collected reprint of:
TMNT Adventures #14
TMNT Adventures #15
TMNT Adventures #16
Cover: Ryan Brown
Writer: Dean Clarrain
Pencilers: Ken Mitchroney & Jim Lawson
Inkers: Dan Berger & Gary Fields
Letters: Gary Fields
Colors: Barry Grossman
First Printing: January, 1994
Number of story pages: 85
Additional Material: Five pin-up pages by A.C. Farley
Book Dimensions: 4 7/8″ X 6 1/2″
Mini-sized collected reprint of:
TMNT Adventures #11
TMNT Adventures #12
TMNT Adventures #13
Cover: Peter Laird & Ryan Brown
Writer: Dean Clarrain
Pencilers: Ken Mitchroney & Jim Lawson
Inkers: Dan Berger & Gary Fields
Letters: Gary Fields
Colors: Barry Grossman
First Printing: October, 1993
Number of story pages: 84
Additional Material: Six pin-up pages by Mitchroney and Brown
Book Dimensions: 4 7/8″ X 6 1/2″
Mini-sized collected reprint of:
TMNT Adventures #8
TMNT Adventures #9
TMNT Adventures #10
Cover: Peter Laird & Ryan Brown
Writer: Dean Clarrain
Pencilers: Ken Mitchroney & Jim Lawson
Inkers: Dave Garcia & Gary Fields
Letters: Gary Fields
Colors: Barry Grossman
First Printing: August, 1993
Number of story pages: 84
Book Dimensions: 4 7/8″ X 6 1/2″
Mini-sized collected reprint of:
TMNT Adventures #5
TMNT Adventures #6
TMNT Adventures #7
Cover: Ken Mitchroney & Ryan Brown
Script: Dean Clarrain
Pencils: Mike Kazaleh
Inks: Scott Shaw!
Colors: Barry Grossman
Letters: Gary Fields
First Printing: June, 1993
Number of story pages: 23
“Slash!”
Slash is laying waste to Rio de Janeiro in a fit of rage, searching for his palm tree. Eventually the army is able to capture the crazed alien turtle by hitting him with a giant missile.
Meanwhile, the Mutanimals land on a nearby beach and Jagwar spots a newspaper that has a cover story regardng the capture of a “monster.” Jagwar states that they must free Slash as he’s being victimized for being different – the others agree that they should rescue the troubled turtle. The guys sneak onto the army base and Mondo picks the locks holding Slash prisoner. The group carries the sleeping alien out of the base, but soon thereafter Mondo steps on a twig which snaps, awakening Slash, who goes into another rage and attacks the Mutanimals. Leatherhead gets angry and pins Slash to the ground.
After being subdued, Slash agrees to calm down. Ray asks him what the problem is and Slash tells the tale of how he had rescued Krang from a toxic waste dump planet with the promise of being taken to a world full of palm trees (TMNT Adventures #23-25). Ray asks why Slash has such a fascination for palm trees, and the alien explains that he grew up on a world called Palmadise, which was filled with the trees. Slash lived there in bliss and peace until an alien race arrived and cut down all of the trees and took them away. On that day, Slash swore vengeance on all authority figures… which lead him to where he is now – hunted, angry and without any palm trees.
Leatherhead states that he has an idea, and so the Mutanimals take Slash to the tropical island that they had been enjoying in the previous issue. Ray tells the turtle that he can make this place his new home. Slash thanks the Mutanimals for their help.
Thus the Mutanimals monthly series ended, due to faltering sales.
Cover: Ken Mitchroney & Ryan Brown
Script: Phil Nutman
Pencils: Ken Mitchroney
Inks: Brian Thomas
Colors: Barry Grossman
Letters: Gary Fields
First Printing: April, 1993
Number of story pages: 28
“The Cruel Sea”
Juntarra bids farewell to her son, Jagwar, and leaves to complete the Path of the Four Winds with Kid Terra in tow. The Mutanimals spend time enjoying the tropical island lifestyle when Man Ray decides to go for a swim and discovers a whale entangled in a fishing net. Ray screams for the others to come and help him save her, but unfortunately the creature dies. Man Ray vows vengeance against those that caused her death and storms off into the jungle, where he rips a tree out of the ground in angry frustration. The rest of the gang arrives while Ray cools down and explains that the whale was a minke, a species that is still hunted. Man Ray declares that he’s going to put a stop to it and the others agree to help him.
The guys swim into a nearby port and Ray tells them that they’ll have to steal some motorboats if they hope to stop the whale hunters. Jagwar, Leatherhead and Dreadmon are very unhappy about the plan, as stealing is wrong – but Ray states that sometimes it’s okay to do something wrong if it’s for the greater good. Wingnut and Screwloose side with Man Ray and help him break into a boat supply store, where they find, and take, some high speed rafts. The group head down to the pier where they plan to wait for dawn to set sail and find their quarry, but Ray is impatient and pacing. Leatherhead tells his friend to take a swim as it will make him feel better, so the former scientist jumps into the sea – but raher than cooling him down, it only serves to to give Ray more time to dwell on things, which makes him more angry. The sun rises, Man Ray returns and the Mutanimals head out. Once at sea, Ray uses his telepathic powers to locate struggling whales and he soon finds a fishing boat, owned and operated by Cap’n Mossback, the pirate that Man Ray and the Turtles tangled with in TMNT Adventures #17. Ray and his friends attack and after a prolonged battle, the boat crashes into a reef and begins to sink. The men and Mutanimals escape in their rafts and the fight ends. Ray broods and feels bad about using violence as a solution and declares “Justice is a double-edged sword.”
Cover: Ken Mitchroney & Ryan Brown
Script: Dean Clarrain
Pencils: Mike Kazaleh
Inks: Scott Shaw!
Colors: Barry Grossman
Letters: Gary Fields
First Printing: February, 1993
Number of story pages: 24
“I Am Armaggon…”
Azrael bids the Mutanimals goodbye, as she has to return to her post as the guide for the final Path of Four Winds. Man Ray asks Kid Terra how he had been captured by Null. The cowboy explains that he had done as he’d promised (back in Mutanimals #1) and cleaned up the toxic waste dump that Null had created on the floor of the ocean. After the hard work was finished, Kid took a vacation to Aruba to decide what to do next, where he was drugged and kidnapped by the devilish Null. Ray decides to visit the Glublubs and tell them that their ancestral homeland is safe to return to.
When Man Ray arrives, he notices a shadowy figure in the ruins of Null’s old vessel and investigates. As Ray searches, he’s clobbered from behind with an iron girder by none other then the evil shark-mutant from the future, Armaggon. The shark-man wraps the girder around the unconscious Mutanimal and goes about salvaging parts from the remains of the ship. Suddenly, Merdude arrives and attacks Armaggon. The villain gains the upper ahnd, but a brave Glublub rides a ray into the fray and distracts Armaggon long enough for Merdude to get the drop on him and knock him out. The fishy mutant then revives Man Ray and the pair make their introductions to one another. Soon thereafter, Man Ray notices that there are numerous sharks circling ominously above them and their Glublub allies. Armaggon orders the man(mutant?)-eaters to attack as the Glublubs flee in fear. Man Ray grabs his foe and smashes him into a sand dune, but he gets bitten and then smashed with the girder once again. As Ray slumps in pain, Merdude chases Armaggon, who is trying to escape via a timeslip portal. Unfortunately for the fishy one, rather than preventing the villain from escaping, he gets pulled through the gateway just as it closes. Ray calls out in vain as the portal disappears from view.
Later, Ray returns to the spot where the rest of the Mutanimals are and meets Mondo Gecko. Mondo is excited because he’s found a shark’s tooth while combing the beach. Ray pulls Armaggon’s teeth from his side and gives them to his younger teammate and walks off sullenly.






