2011 October

News – IDW TMNT #1 and #2 Third Printing

IDW TMNT #1 3rd Printing

The heroes in a half-shell still know how to excite comic readers and retailers alike it appears, as IDW Publishing is heading back to press to offer third printings of both Teenage Mutant Ninja Turtles #1 (AUG118097, $3.99) and #2 (AUG118103, $3.99) in order to meet demand. The new printing of issue #1 is scheduled to go on sale November 2, while issue #2 will be released November 16.

“The response to the debut issue of the series has been phenomenal,” said Greg Goldstein, IDW’s chief operating officer. “We are grateful to all the old and new Turtles fans who are supporting this series so strongly, and will be delivering the second printing as soon as possible.”

“WOW! What a wonderful welcome back,” said co-creator Kevin Eastman. “Although this never could have been possible without such amazing and creative teams at Nickelodeon and IDW to work with, NONE of it would have been possible without the love and support of such amazing TMNT fans!”

IDW’s Teenage Mutant Ninja Turtles offers a brand-new take on the original series, led by TMNT co-creatorKevin Eastman and co-writer Tom Waltz (Silent Hill: Past LifeInfestation: Outbreak).

“When I first started working on IDW’s Teenage Mutant Ninja Turtles with Kevin Eastman, Dan Duncan, and the rest of the IDW and Nickelodeon TMNT crew, I was excited and very optimistic about the possibilities. I mean, all the pieces were in place for a successful reboot,” said Waltz.  ”But to have fans and retailers jump onboard in such huge numbers — and in such a positive fashion — has far exceeded even my own lofty expectations for our ongoing series.  It’s already been an exciting ride and I couldn’t be happier or more thankful.  And, knowing what we have lined up for future issues, I can honestly say the best is yet to come!”

This first Teenage Mutant Ninja Turtles series features new and exciting storylines that maintain the “turtle power” core beloved by millions of fans. Leonardo, Donatello, Michelangelo, and Raphael reunite to bring their ninja aptitude and teenage attitude to these action-packed adventures. The first arc tells the origin story of the Turtles and introduces a new villain, the fearsome mutant alley cat, Old Hob.

As a reminder, IDW will also collect Mirage Studio’s original series later this fall with the Teenage Mutant Ninja Turtles: The Ultimate Collection HC Volumes 1 (JUN110375, $49.99) and (SEP110279, $49.99).

(source)

IDW TMNT #2 3rd Printing



By Master Splinter on 10/31/2011 | Comics, IDW, News | A comment?
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News – IDW Jetpack Variants Revealed for #4 and Raph Micro Books

Today Jetpack Comics has released previews for IDW’s TMNT #4 exclusive variant and the Raphael Micro Series exclusive variant. Check out these awesome covers below!

IDW TMNT #4 Jetpack Variant

Raphael Jetpack Variant



By Master Splinter on 10/28/2011 | News | A comment?
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Archie – TMNT Adventures Number 10 (Going Down)

“Going Down?”

As this issue begins, we see Bebop and Rocksteady dumping toxic waste into the sewers, an act that seems to have caused something wicked to happen to a large planarian worm swimming in the tepid waters…

Cut to the sewer hideout of our favortie mutant turtles. Leo and the boys are having a discussion and they seek out Master Splinter’s advice. It seems that the recent events have deeply troubled our heroes and they’ve decided to stop being reactive to Krang’s evil deeds and try to do something proactive to stop him. The Sensei recommends that they start with their best lead to Krang… the Shredder himself!

Raph is dressed once again in the all-black wrestling costume that he wore in issue #7. Splinter inquires why Raphael is wearing a suit so different from his brothers’, and Raph explains that it will help him be stealthy in the dark. Splinter approves of this reasoning, much to Raph’s delight (and Leo’s disgust!)

Meanwhile, in the Shredder’s secret hideout, an extermintaor has arrived to get rid of Shredhead’s roach problem. Shredder leaves the man to his work and calls Krang on the vid screen. It seems that the vile little alien has something planned… he’s searching for something… and of course, Shredder wants in on the action!

The exterminator is busy chasing roaches around when he slips in a room full of mutagen and falls into the sewers…

By now, the TMNT have arrived where Shredder’s sub was hidden (issue #5)… except the vessel is now missing. The Turtles decide to head down a tunnel that has lead to Shredder before, and begin their trek… unaware that a hideous giant planarian worm mutant is following them! As the ninjas head down the pipe, they end up running headlong into a giant mutated roachman! It seems that the exterminator got exposed to the mutagen and has been turned into a monster… much like the planarian worm directly in front of him!

The monsters end up battling over who gets to kill the TMNT, and in their fight they break a gas line and a fuse box, causing a deadly combination of free-floating natural gas and electric sparks. The TMNT realize the danger, and quickly huddle together, using their back shells for protection against the impending…

BOOM!

The explosion seems to have destroyed the two battling beasties, and thankfully the Turtles’ shells saved them from harm. As they examine the debris, they notice that there are suddenly alotta rats around…

Cover: Ken Mitchroney, Ryan Brown and Steve Lavigne

Plot: Ryan Brown and Dean Clarrain

Writer: Dean Clarrain

Pencils: Ken Mitchroney

Inks: Dan Berger

Colors: Barry Grossman

Letters: Gary Fields

First Printing: May, 1990

Number of story pages: 28



Archie – TMNT Adventures Number 09 (Codename: Chameleon)

“Codename: Chameleon”

The TMNT are watching the tube when Master Splinter walks in and asks them when the last time was that they had run their patrols… Leo motivates the mutants to go on patrol and then to pick up some groceries. Splinter sits down to watch the news, and sees April reporting about a spy, known as the Chameleon, who has stolen some classified weapons plans.

We then cut to the double-agent as he is fleeing from the police. To make his escape, the spy heads down into the sewers, and as Fate would have it, he arrives at a crossroads (crosspipes?) where he runs into both the TMNT and Bebop and Rocksteady! Rocky nabs Chameleon, and as the Turtles prepare to bonk heads, a Foot soldier shows up on a weird vehicle equipped with giant fists. The contraption proves to be enough of a distraction to allow Bebop and Rocksteady to escape with the Chameleon.

The two bogus baddies haul the agent to the Shredder, who wants the plans that Chameleon has stolen… but the spy doesn’t have them with him. Shredder demands the secret documents, so Chameleon offers to sell them to the villain… but this only angers Shredder. The nasty ninja brings out a real live chameleon and a spray can of mutagen, explaining to the double-agent that if he doesn’t reveal the hiding place for the plans, he will be turned into a mutant. Chameleon complies with Shredder’s demands, and Bebop and Rocksteady hurry off to retrieve the weapons blueprints. Shredder, being a dastardly villain, decides to mutate Chameleon anyway! But once he is mutated, Chameleon changes his colors and makes his escape.

Meanwhile, Donny is working on the weird new Foot vehicle when Bebop and Rocksteady come at the Turtle lads with guns blazing. The TMNT head for cover and a close-quarter shoot out takes place… Raph using his throwing stars and Shredder’s henchmen firing their laser rifles.

As it turns out, Chameleon arrives back on the scene, because the crossroads is where the plans are hidden! He draws fire from Rocksteady and Bebop as he’s perched upon the ceiling, and the lasers’ blasts bring the roof caving in on the hapless henchmen (who were saved from death by hiding under the Foot vehicle). Before the debris hits the floor, Chameleon retrieves the plans from their hiding place and makes another escape!

With the tunnel sealed off, the TMNT head for home, thinking that Rocksteady and Bebop were killed in the collapse.

The Turtles reunite with their Sensei just in time to see April reporting about the stolen weapons plans… as it turns out, the blueprints were mysteriously returned, with a note pinned to them saying “Some things are not worth profiting from.”
As the issue ends, we see the mutated Chameleon watching the report from outside a department store window, grinning.

Cover: Peter Laird, Ryan Brown and Steve Lavigne

Plot: Steve Lavigne and Dean Clarrain

Writer: Dean Clarrain

Pencils: Jim Lawson

Inks: Gary Fields

Colors: Barry Grossman

Letters: Gary Fields

First Printing: March, 1990

Number of story pages: 28



Archie – TMNT Adventures Number 08 (Wild Things)

“Wild Things”

As the TMNT stand on the roof of the building that Cudley the Cowlick dropped them off on, they are assaulted by a bizarre flying bat creature! We’re introduced to two new characters, the bat man named Wing Nut and his faithful sidekick, a mosquito-like being called Screwloose. Wing Nut was trying to break the skylight windows on the building that the Turtles are standing on, but he hit Raph in the head with a rock by accident. On his second attempt, the bat dude manages to shatter the window, and he flies off. The TMNT scatter so as not to be blamed for the vandalism.

The Green Team Supreme heads for home and greet Master Splinter. The boys turn on the news to discover that over 1,000 skylights have been broken! As April is reporting the crime wave, a live shot comes on about a blimp… being terrorized by a flying bat beastie! Wing Nut stabs the blimp with his sharp claw and then smashes the TV camera with a rock… the Turtles can’t take any more of this and set off to stop the whacky winged nutcase!

For some reason, the Turty lads decide to take their own blimp, and it meets much the same fate as the previous one. Wing Nut dive bombs through the center of the air ship and sends it falling to the ground. Fortunately, the Turtles’ blimp is equipped with an air car that can fly on its own, and the boys give chase, much to Wing Nut’s glee.

Eventually the TMNT capture the crazy vandals on a rooftop, and find out from Screwloose that the pair are actually aliens! It turns out that Wing Nut is the last of his race… Krang destroyed his homeworld! This drove the poor bat boy mad, with Screwloose being his sole ally. The two are searching the globe, seeking retribution against Krang. In his delusion, Wing Nut believes that Krang is hiding behind a skylight, and he’s breaking each one that he finds in hopes that he’ll locate the evil alien warlord.

With their story told, Wing Nut makes his escape… but is quickly gobbled up by Cudley the Cowlick! When Cudley brought the Turtles home last issue, she inadvertently opened a dimensional portal that allowed Wing Nut and Screwloose to reach the Earth. The giant flying cowhead has returned to take the batty aliens back to Stump Asteroid, where she believes they might find a home.

Cover: Ken Mitchroney, Ryan Brown and Steve Lavigne

Plot: Ryan Brown and Dean Clarrain

Writer: Dean Clarrain

Pencils: Ken Mitchroney

Inks: Dan Berger

Colors: Barry Grossman

Letters: Gary Fields

First Printing: February, 1990

Number of story pages: 28



Archie – TMNT Adventures Number 07 (Intergalactic Wrestling)

This issue opens with the TMNT being spit out onto an alien environment by a gigantic, disembodied cow head named Cudley Cowlick… cowabizarro!

The Turtles learn that they’ve been kidnapped by intergalactic wrestling promoters Stump and Sling, who broadcast the galaxies’ most popular TV show light years beyond the Earth. To win a return trip home, via the weird flying cow head, the TMNT will have to wrestle!

The Turtles agree (what choice do they have?) and are introduced to the other wrestlers… one of which happens to be Leatherhead! It seems that Cudley rescued the gator boy from his deathly fall and brought him to Stump Asteroid to become a wrestler as well.

Tons of madcap wrastlin’ ensues, and the TMNT wind up victorious (o’ course!).

Stump makes good on his deal and has Cudley deliver the Turtles back to Earth – Leatherhead decides that he likes life in outer space, where he won’t be viewed as a freak, and so he stays behind to continue his wrestling career.

Cover: Ryan Brown

Plot: Ryan Brown and Dean Clarrain

Writer: Dean Clarrain

Pencils: Jim Lawson

Inks: Gary Fields

Colors: Barry Grossman

Letters: Gary Fields

First Printing: December, 1989

Number of story pages: 28



Archie – TMNT Adventures Number 06 (Of Turtles and Stones and Mary Bones)

“Of Turtles and Stones and Mary Bones”
Down in bayou, a Cajun man named Jess Harley sneaks into the hut of the local witch, named Mary Bones. Harley wants to steal something valuable enough from the old woman that he’ll be able to sell it and escape his life of poverty in the swamps. Jess quickly discovers a large crystal ball, which he takes to New York City in hopes of finding his fortune.

While walking the streets of the metropolis, Jess gets distracted by all the sights and bumps into a stranger… who happens to be one of the TMNT in disguise. The force of the collision causes Harley to drop the crystal ball, and it rolls down a drain and falls into the sewers! Jess finds access to the underground sewage system via the subway, and as Fate would have it, he quickly recovers the crystal… but no sooner does he pick up the treasure when he is interrupted by Mary Bones herself!

Harley falls to his knees in fright as the old witch explains that what he has stolen is no mere gem, but a powerful magical item capable of transmogrification. Mary Bones then uses the crystal’s powers to change Jess Harley into a mutated aligator man… a Leatherhead!

Leatherhead chases after the witch, but she vanishes into thin air. The mutant gator then crashes through a wall and falls through several layers of brittle sewer flooring and winds up on a table in Shredder’s hide-out. Shredder lies to Jess and tells him that the TMNT and Mary Bones are working together for evil purpose and that they hold the key to how Harley can be returned to human form. Completely fooled, Leatherhead agrees to help Shredder capture the Turtles!

Eventually the TMNT end up fighting Bebop, Rocksteady and Leatherhead on a bridge located in the sewers. Leatherhead, confused by conflicting stories from Shredder and the Turtles, throws a fit. The frustrated gator man thumps his massive tail onto the aged structure, causing a huge section of it to collapse… taking Leatherhead with it!

As the TMNT make their exit, they run into Mary Bones, who gives them an strange message and vanishes. Just then, Raph notices something shocking…

Continued in TMNT Adventures #7

Cover: Ryan Brown

Plot: Ryan Brown and Dean Clarrain

Writer: Dean Clarrain

Pencils: Ken Mitchroney

Inks: Dave Garcia

Colors: Barry Grossman

Letters: Gary Fields

First Printing: November, 1989

Number of story pages: 28



Archie – TMNT Adventures Number 05 (Something Fishy Goes Down)

“Something Fishy Goes Down”
The Turtles are visiting the Burroughs Aquarium and admiring the manta ray there when the proprietor tells them that the place is closing down. The lads make their exit and head for home, in search of dinner.

Meanwhile the Shredder, Bebop and Rocksteady are piloting a submarine beneath the waters of the New York Harbor. Shredder informs Krang that Bebop and Rocksteady accidently spilled an entire barrel of Mutagen in the city’s sewers, which doesn’t make the tentacled alien very happy. Saki then begins explaining his plan to ruin the Fourth of July holiday for all New Yorkers.

Later that night, the aquarium proprietor pats the large manta good night and then goes off on an environmental mission. The man is trying to discern if companies are illegally dumping toxic waste into the Harbor. As he investigates a large drainage pipe, the environmentalist discovers an odd substance (that we recognize as Mutagen). Not knowing the dangers of the substance, the proprietor grabs a handful of the goo – just as the pipe is being flushed out! A huge rush of water pours over him and washes him out to sea!

Just about that time, we see the TMNT excitedly running towards the beach to have some fun. As the guys are goofing off on the sand, they’re spotted via periscope by Bebop. Shredder decides to off the Turtles by shooting a torpedo at them. Just as the deadly missile is about to impact on the beach, an odd shadowy form from the depths grabs it and sends it careening back toward’s the sub. Fortunately for the villainous ninja and his cohorts, the torpedo bounces off the submarine’s tough hull. Enraged by these strange events, Shredder orders Bebop to steer the sub back to their secret base. However, once the ship is parked, a mysterious shape attaches a huge amount of plastic explosives to its side.

Back in the sewers, the Turtles have gotten lost on their way home. As they walk along they see a huge black shape swim by. The boys find a grate, and when they peer through it they see Shredder’s sub! The TMNT dive into the water to investigate the submarine.

Elsewhere, we see the shadowy form once again, as it prepares to detonate the plastic explosives attached to Shredder’s sub!

By now, the Turtles have gotten inside the sub and it has set sail once again. The Green Team is discovered by Bebop and Rocksteady, and a fight breaks out. During the battle, Rocksteady’s horn bursts through the ship’s walls and water starts to pour in. The water-logged sub starts to sink to the bottom of the sea, as Shredder makes his escape. The Turtles grab life preservers and use them to save/capture Bebop and his boneheaded buddy.

As Shredder flees, he meets the mysterious stranger face to face… it’s a mutated manta ray man, who calls himself (naturally) Man Ray. Shredder begins battling the angry Man Ray, but he’s no match for a creature who can breathe beneath the waves, and the villain is quickly subdued… but once Ray has Shredder on the beach, the nefarious ninja gets in a cheap shot and makes his escape.

The Turtles speak briefly with Man Ray, but he’s weakened from his recent mutation and quickly returns to the harbor. The TMNT enjoy the fireworks on the Fourth, since Ray helped stop Shredder from completing his mission of destruction.

Cover: Ryan Brown

Plot: Ryan Brown and Dean Clarrain

Writer: Dean Clarrain

Pencils: Ken Mitchroney

Inks: Dave Garcia

Colors: Barry Grossman

Letters: Gary Fields

First Printing: October, 1989

Number of story pages: 28



Archie – TMNT Adventures Number 04 (Incredible Shrinking Turtles Part 2)

“The Incredible Shrinking Turtles” Part II

The Shredder gleefully claims that Krang will have to believe him about destroying the Turtles now that he has a collection of shrunken buildings.

April and Splinter get stuck in New York City traffic on their way to get the Eye fragment from Shredder.

The Turtles are enjoying being shrunk because they can get more than enough pizza… just as a sewer trickle flushes them down the pipes. The lads are attacked by a snake, but Leo saves the day.

Krang tells Saki that he doesn’t care about shrunken buildings, he wants the Turtles! Baxter reveals a device that will help them find the tiny TMNT, so Shredder sends Stockman out alone to bring the Green Team to him.

The Turtles end up being flushed out into the harbor, where Baxter is waiting to capture them with a fish net. The mad scientist sticks the TMNT into a jar and returns them to Shredder.

April and Splinter are finally free of the traffic, and they park the van and prepare to enter Shredder’s hideout.

Shredder shows Krang that he has the TMNT in hand, and prepares to crush them with a crowbar… much to the Warlord’s delight. But before the evil ninja can deliver the killing blow, Splinter bolts into the room and engages Saki in combat. April finds the Eye fragment and uses it to return the Turtles to their normal size… but the battle between Splinter and Shredder isn’t going well for the old rat!

Just as Saki prepares to murder Splinter, the Turtles save the day! In the confusion, the Eye fragment finds its way into Baxter’s hands, who tosses it to Shredder. The two villains make their escape, with the crystal piece still in their possession.

The Turtles return home and watch April on the news, and then have their customary dinner… albeit a small bit altered.

Cover: Ryan Brown
Writers: Beth and Ken Mitchroney adapting a cartoon script by Larry Parr

Pencils: Ken Mitchroney

Inks: Dave Garcia

Colors: Barry Grossman

Letters: Gary Fields

First Printing: September, 1989

Number of story pages: 28



Archie – TMNT Adventures Number 03 (The Incredible Shrinking Turtles Part 1)

“The Incredible Shrinking Turtles” Part I

The Turtles are outside practicing in a park when a strange orb crashlands into a nearby pond. The TMNT dive into the water and rescue a strange looking alien from the sinking globe. The Shredder is watching the whole episode while concealed within the brush. The alien revives long enough to tell the Turtles that some sort of artifact called “The Eye of Sarnath” had seperated into 3 parts during the crash. If these sections were to be joined together, they could be a terrible power on the Earth. The alien then gives the TMNT a device called the Crystal Converger that will help them locate the fragments of the Eye. Shredder overhears this, and sets off to find the pieces before the TMNT can.

The Turtles follow the path given to them by the Converger, which leads to a garbage barge. The Heroes in a Half-Shell hop into the drek to search for the Eye fragments. Don retrieves a section, but then Shredder shows up and takes it. As the TMNT prepare to fight for the fragment of the artifact, Shredder inadvertently activates its powers and shrinks the Turtle boys down to action figure size!
Shredder prepares to squash our heroes, but they manage to escape with the Converger and make it home to the sewer. Splinter calls April for help, and the pair head off in the Turtle Van to find Saki and get the fragment from him before he can do more harm.

Shredder reports to Krang that the Turtles have been defeated, but the ornery alien demands proof… which Shredder does not have. Saki decides to start shrinking buildings all over the city…

Continued in TMNT Adventures #4

Cover: Kevin Eastman and Peter Laird with Steve Lavigne

Writer: Dave Garcia adapting a script by Christy Marx and David Wise

Pencils/Inks: Dave Garcia

Colors: Barry Grossman

Letterer: Dave Garcia

First Printing: March, 1989

Number of story pages: 28