Teenage Mutant Ninja Turtles : ARCADE ATTACK I Review and More!
Posted on 28 Oct 2009 by Master Splinter

Next month Ubisoft will be releasing TMNT: Arcade Attack. This game looks awesome. But since I do not have any access to review games or comment on the games I took the liberty of using the vicious copy and paste tool and added Mark Bozon's great review of the new game hitting the DS shelves in the next few weeks... Be sure to click on over to IGN's site to view the actual source of the article and send Mark an email letting him know, yes, playing TMNT games is part of having the greatest job on the planet...
Source
Teenage Mutant Ninja Turtles: Arcade Attack is exactly what the name implies; an ode to the old beat-em-up designs of the 1980's and 90's. Before we get too far in the write-up though there are some dreams to crush at least just a little bit. This one is not 2D, much to my dismay, and while the game does play like a 2D fighter I continued to be baffled as to why Ubisoft went this direction. Everything from the intro sequences to title screen and story in between screams retro, but once the game kicks off you'll instantly be thrown into a 3D world that moves like a 2D game. Annoying? Yes, for this TMNT die-hard it is. Dealbreaker? As it turns out, no. No it isn't. I've gone three levels in on this arcade beat-em-up and while there are things I'd love to go in and fiddle with being both a retro gaming fan and classic TMNT lover there's also some fun to be had, and hopefully the start of even more Turtles arcade goodness in the future.
The game kicks off with perhaps the ultimate in fan service out there; a video story intro that's all black and white, and even done in the classic Laird & Eastman style. If it isn't them, it looks like it enough for me to do a double-take. The style is very comic book inspired, and it rocks. The story itself is also a pretty classic Turtles take, but it's also original. Shredder is gone, but a strange disturbance in cyberspace is occurring all around NYC. After a quick level of beat-em-up action against some local thugs a futuristic foot soldier drops down out of nowhere donned in gold armor. The turtles whup his butt, and find out the shocking truth: Shredder is alive, and manipulating NYC somehow from the future. That may not be a classic TMNT story for some fans, but others – the ones that know the comics, TCRI, Dimension X, and all that – should feel right at home with it.
The gameplay is what really matters though, and while there are some things I'd personally change it's also a pretty comprehensive brawler thus far. Only two turtles go out on missions at a time – in both local play and wireless – and move from stage to stage beating on baddies. Each turtle has different stats for speed, power, health, and weapon usage, so while Donatello and Leo both have distance, Mike is the fastest of the bunch and Raph deals the most damage per attack. The combat is handled with a jump button, block, weapon attack, and kicks. If you hold block and tap weapon you'll grab items – such as road cones, barrels, and bricks – to toss at enemies, can even toss thugs around the screen, and grab the other turtle for a power-up swing attack.
I haven't personally seen a thug thrown into the screen like the classic TMNT arcades, but it's apparently in there according to the shots Ubisoft sent on over. Depending on the direction you hold when grabbing you can toss enemies over your head, and also throw them up and into the air for air juggles (though it doesn't seem to be working entirely yet, as enemies fall fast but aren't' easy to actually strike in mid-air). Doing the team attack takes up an entire bar of special energy, but it refills fast enough and can be executed once every 30 seconds or so. What I haven't seen, however, is any other use for that bar, or any turtle-specific attacks along those lines.
There's more to the combat though. First off, weapons can be found in levels by breaking open boxes, TVs, or damaging road cones and the like. Inside you'll find the occasional pizza and box of popcorn for health upgrades, but at times you'll also find weapons like bricks (for throwing) and 2X4 or metal pipes. These can be swing a la Final Fight with the weapon button, or thrown via the kick attack. Simple, but it adds a bit more to the experience. Jump slashes can also be done, as can classic jump kicks (with the same "increased speed" shove down when kicking), and the block button has a mobility modifier to it as well. When blocking players can push away to do backflips, as well as up and down to roll up and down on the screen. Since the game plays like a 2D fighter that basically pops you in and out of attack zones (since characters can only attack left and right).
With the backflips, you can also tap attack when in the middle of the flip and actually add a powerful sliding kick to the end of it which shoots the turtle back into striking range and usually floors enemies. It's a basic addition, but it also lets you get out of attack range which a quick move, and then shoot right back in instantly. I've also used the flip to close distance as well, turning away from enemies and flipping backwards (but towards them) across the screen, even passing them and then using that shoot kick to strike from the back. It's a pretty cool addition, and one that spices up gameplay a bit.
There's also a few other quirks as well. When delivering a final strike on an enemy during a screen locked section the game will zoom in and show the slow motion finish. Other situations will actually have the turtles go into a blade clash with enemies, zooming in on the action and forcing the player to mash B and win the battle against the thug. Tap fast enough, and you'll win the test of strength, delivering an attack and flooring the baddie. As another addition, score is kept on the top screen showing not only points for both turtles based on combat, but also their current rank in that level. Rank high enough and you'll gain points that go towards unlocking boss rush modes and a survival mode.
In addition, each level also awards bonuses for things like not using continues or racking up huge combos. As another final tidbit, downed turtles (at least computer controlled ones) go into a helpless state like Gears of War, requiring you to run (or backflip) over to them and hit A to help them up. This replaces the computer's health bar, leaving the screen a bit more open and single player focused.
We'll have more on Teenage Mutant Ninja Turtles: Arcade Attack as we continue on through the game. Until then, check out the first screens of the game in action, found in our media gallery below. We hope to have first footage on the way soon too, so keep your eyes peeled for more Turtles goodness. The game is currently slated for a November 2009 ship date.
Filed under: News, Video, Reviews
More TMNT News and Statements
Posted on 28 Oct 2009 by Master Splinter
So now it has been a little over a week since the big announcement that Nick bought TMNT. There have been posts all of the net expressing concern and congratulations to Peter Laird and the Mirage crew. Some of the crew has posted statements on their blogs and PL also has made a few posts answering questions and nipping negative comments in the butt.
Peter Laird responds to negative comments... source
Saturday, October 24, 2009
A few more musings about the sale — or, more to the point, about reactions to the sale
I’ve been reading a lot of the comments here and elsewhere on the Web about my recent sale of the TMNT property to Viacom, and a few repeated themes are emerging, almost all of them indicating a woeful lack of basic comprehension of business realities. I have been pondering whether I should try to respond to these comments in an effort to enlighten (as best I can), though I suspect that it could be the classic “exercise in futility”, given the obvious absence of a common frame of reference. But I’ll give it a shot.
1.) I just don’t get all the negative crap that some people have spewed about Gary Richardson, CEO of Mirage. I’ve worked with the man for over fifteen years, and have found him to be an honest, ethical, hard-working person. We occasionally have not seen eye-to-eye, but that has usually been the result of the divergence of views predicated by the two very different career paths we each took after college, me as an artist/illustrator and Gary as (originally) an accountant. Kind of a left brain, right brain kind of thing.
I don’t think it’s an exaggeration to say that, without Gary, Mirage may not have survived as long as it has. His level-headedness, knowledge of business, and facility with numbers — among other skills — really made a huge difference in the day-to-day running of Mirage. Gary also has an excellent memory and strong organizational skills, which — if you are going to run a company like Mirage which owned a complex property like the TMNT, with hundreds of contracts with a wide range of licensees all over the world — are absolutely necessary qualities. The work Gary has done to keep all of that stuff straight and running smoothly is, I think, vastly under-appreciated and poorly comprehended by many people, and particularly the world of TMNT fandom at large.
And the idea that this sale was some sneaky deal cooked up by Gary and somehow foisted upon me is not only ludicrous but insulting to all concerned. It is simply beyond stupid.
2.) Another oft-repeated comment is something to the effect of “Why’d you have to SELL it? Why didn’t you just let somebody run it for you, while you went off and did whatever?”
I suppose there are some people in the world who have the ability to compartmentalize their lives in such a way as to be able to shut off concerns about certain key, important things. Personally, I have trouble doing that. It’s actually a measure of the confidence I have had in Gary’s competence at running Mirage that I was able to let go of concerns about many things having to do with the operation of the business. But there have always been certain aspects of the TMNT business that I could NOT let go of, and Gary understood this, and would always consult with me about them and get my “yes” or “no” before moving on them.
And these would be the things that, regardless of who took over running Mirage for me, I would STILL worry and fret about. It’s just my nature. That’s why the idea of a sale of the TMNT, with a clean, unequivocal relinquishment of all TMNT-associated responsibilities, was — and is — so appealing to me.
3.) Another common comment is that this deal “came out of nowhere” and “happened so fast”. I can understand how it may have SEEMED that way to an outside observer, but nothing could be further from the truth. Not only has the idea, the concept of a sale of the TMNT been percolating in my brain for at least the last decade, the actual work on this deal with Viacom has been going on for many months. It was a complicated, grueling negotiation with thousands of details to consider. Even Gary came close to tearing his hair out several times.
And it is a generally-accepted fact of business that when you are negotiating this kind of deal, you don’t talk about it in public until the deal is done. One of the things that has been tying my stomach in knots over the long course of this negotiation was that I could not tell my friends and fellow artists at Mirage about it, until roughly a week or so before the actual closing. That was tough.
4.) “You got ripped off — TMNT’s worth WAY more than 60 million!” This is another comment which has been repeated… of course, it is also one which is stated with no facts to back it up. Please keep in mind that I had consulted with smart advisers who know about this kind of stuff, who had studied and researched how to evaluate the dollar value of a property like TMNT in real-world terms.
In one sense, it’s kind of flattering that people would think it’s worth a lot more… but it also reveals a profound naiveté about the realities of business.
5.) One of the most aggravating comments is the one which can be summed up as “How could you sell TMNT?!!! I would never sell MY property!” That’s a very interesting assertion. My immediate reaction is “Great… but come back to me after you’ve spent twenty-five years living and working with that property to the almost total exclusion of anything else, and then I just MIGHT be able to take you seriously.”
People who make this type of comment just have no clue about what it is like to be involved like I was with a property like TMNT for so long. And it is that blithe cluelessness which allows them to make such bold claims.
Finally, I’d like to thank those people who have posted thoughtful comments on this blog in the last few days. It means a lot to see that many of you DO understand what I’ve done with this sale, and appreciate the many years of TMNT that have passed under the auspices of Mirage… and look forward to the future of TMNT with its new owner. — PL
Jim Lawson's follow up.... source
I don’t want to come across as too sad… Melancholy is the stage I’m at right now in my emotional progression through this event. I guess that’s really coming through…
I’m excited though for what comes next. Nervous yeah, maybe a little scared but I’m pretty sure things are going to work out.
As for Pete- I hope that nobody is mad at him for this. He’s actually been great and has gone out of his way to provide for everybody. I think that he’s a guy, struggling to refind the artist that he once was. To what degree that influenced the sale of the property, I’m not entirely certain- but I think Pete has addressed this very issue on his blog. I don’t begrudge him the decision that he made at all, and I’ve never felt an ounce of anger over the way it all worked out. I honestly think he did the right thing.
I guess maybe instead of thinking about what’s being denied, we all have to look back and remember what has been given. That’s kinda where my head’s at the days. Thanks everyone, for the many years of fun. I’m a lucky guy.
Peter Laird talks about TMNT 18 Comics a Year Clause... source
It seems, paradoxically, that it has been both a really short time and a very long time since the deal with Nickelodeon was finalized and announced, but in reality it’s only been about a week. In that time, I — and the folks at Mirage — have gone through a lot of different thoughts and feelings, but the one thing that seems to be common to all is that it is going to take some significant time to come to grips with all of the changes that this sale has wrought.
I was just chatting with Jim Lawson about this, and realized that it has been a very long time — not the whole twenty-five years of the Turtles’ existence, but definitely the greater portion of that time — since I was NOT the person (or one of two people, when Kevin was my partner in Mirage) who was responsible for the Turtles and their “empire”. It’s been so long that I don’t even remember what it felt like to not have that responsibility. And now I don’t have that responsibility, and I realize that it is a very strange feeling… not a bad one, but a strange one. It’s going to take some time to get used to it again.
One thing that is becoming clear to me is that, right now, I need to really step back from Turtle stuff. I am feeling strongly that I need to distance myself from the TMNT to truly grasp what has happened, and become accustomed to it.
With that in mind, I have to say that it is likely that any new TMNT comics coming from me/Mirage (under the “reserved rights” clause negotiated in the sale) are probably not going to be seen anytime soon. Although I do have the right to publish up to eighteen issues of TMNT comics per year, it is highly unlikely that I will do that right away. In all honesty, the idea of doing ANY new Turtle stuff right now leaves me cold.
I need to get away from it.
During the negotiation, I asked for those “reserved rights” because, on some very basic, gut level, after putting so much of my life into the TMNT property over twenty-five years, I wanted to walk away from it with roughly the same deal with which I walked into it — the freedom to do some TMNT comics. But I also have the freedom to NOT do them.
I can’t guarantee when — or even if — Mirage will produce new TMNT comics again. It is most likely that the next TMNT comic thing I work on will be the conclusion of TMNT Volume 4, but at this moment I can’t even guarantee when — or if — I will do that. It’s too soon to make those plans. — PL
Mike Dooney's statement... source
I realized that I should comment on the big news of my week, the fact that the TMNT property was sold to Viacom/Nickelodeon on Wednesday...my birthday no less ;) I've been working on Turtle stuff as part of Mirage Studios since the '80's so it has been a big part of my life for half of my lifespan..wow!
While I've worked on tons of stuff other than the little green dudes over the years, the Turtles have always been there to some extent in my working life...and now for the most part I'll be out of the Turtle business.
I have nothing but good things to say about all the crazy fun times I've had with my Mirage Studio pals and the Turtles. We've worked and played and traveled and goofed off together for a nice chunk of years. I count myself as being super lucky to have gotten the chance to be a small part of something this big, it was a real blessing and I will always look back fondly on my TMNT years.
I'm sure I'll continue to do my share of TMNT related con sketches and commissions and who knows maybe I'll be called in to continue to work on the Turtles toy line with Playmates toys, time will tell.
The future will be different, but I'm thinking it will still be bright!
Thanks Pete and Kevin for a very long and happy run.
ps. I did this art back in like 1995 when the original Turtles comic was wrapping up,and I thought it was appropriate now as well!
I will keep you up to date on any more postings. I may not get the post up right away but you can always check out GoGreenMachine.org for faster, more up to date information.
Peter Laird responds to negative comments... source
Saturday, October 24, 2009
A few more musings about the sale — or, more to the point, about reactions to the sale
I’ve been reading a lot of the comments here and elsewhere on the Web about my recent sale of the TMNT property to Viacom, and a few repeated themes are emerging, almost all of them indicating a woeful lack of basic comprehension of business realities. I have been pondering whether I should try to respond to these comments in an effort to enlighten (as best I can), though I suspect that it could be the classic “exercise in futility”, given the obvious absence of a common frame of reference. But I’ll give it a shot.
1.) I just don’t get all the negative crap that some people have spewed about Gary Richardson, CEO of Mirage. I’ve worked with the man for over fifteen years, and have found him to be an honest, ethical, hard-working person. We occasionally have not seen eye-to-eye, but that has usually been the result of the divergence of views predicated by the two very different career paths we each took after college, me as an artist/illustrator and Gary as (originally) an accountant. Kind of a left brain, right brain kind of thing.
I don’t think it’s an exaggeration to say that, without Gary, Mirage may not have survived as long as it has. His level-headedness, knowledge of business, and facility with numbers — among other skills — really made a huge difference in the day-to-day running of Mirage. Gary also has an excellent memory and strong organizational skills, which — if you are going to run a company like Mirage which owned a complex property like the TMNT, with hundreds of contracts with a wide range of licensees all over the world — are absolutely necessary qualities. The work Gary has done to keep all of that stuff straight and running smoothly is, I think, vastly under-appreciated and poorly comprehended by many people, and particularly the world of TMNT fandom at large.
And the idea that this sale was some sneaky deal cooked up by Gary and somehow foisted upon me is not only ludicrous but insulting to all concerned. It is simply beyond stupid.
2.) Another oft-repeated comment is something to the effect of “Why’d you have to SELL it? Why didn’t you just let somebody run it for you, while you went off and did whatever?”
I suppose there are some people in the world who have the ability to compartmentalize their lives in such a way as to be able to shut off concerns about certain key, important things. Personally, I have trouble doing that. It’s actually a measure of the confidence I have had in Gary’s competence at running Mirage that I was able to let go of concerns about many things having to do with the operation of the business. But there have always been certain aspects of the TMNT business that I could NOT let go of, and Gary understood this, and would always consult with me about them and get my “yes” or “no” before moving on them.
And these would be the things that, regardless of who took over running Mirage for me, I would STILL worry and fret about. It’s just my nature. That’s why the idea of a sale of the TMNT, with a clean, unequivocal relinquishment of all TMNT-associated responsibilities, was — and is — so appealing to me.
3.) Another common comment is that this deal “came out of nowhere” and “happened so fast”. I can understand how it may have SEEMED that way to an outside observer, but nothing could be further from the truth. Not only has the idea, the concept of a sale of the TMNT been percolating in my brain for at least the last decade, the actual work on this deal with Viacom has been going on for many months. It was a complicated, grueling negotiation with thousands of details to consider. Even Gary came close to tearing his hair out several times.
And it is a generally-accepted fact of business that when you are negotiating this kind of deal, you don’t talk about it in public until the deal is done. One of the things that has been tying my stomach in knots over the long course of this negotiation was that I could not tell my friends and fellow artists at Mirage about it, until roughly a week or so before the actual closing. That was tough.
4.) “You got ripped off — TMNT’s worth WAY more than 60 million!” This is another comment which has been repeated… of course, it is also one which is stated with no facts to back it up. Please keep in mind that I had consulted with smart advisers who know about this kind of stuff, who had studied and researched how to evaluate the dollar value of a property like TMNT in real-world terms.
In one sense, it’s kind of flattering that people would think it’s worth a lot more… but it also reveals a profound naiveté about the realities of business.
5.) One of the most aggravating comments is the one which can be summed up as “How could you sell TMNT?!!! I would never sell MY property!” That’s a very interesting assertion. My immediate reaction is “Great… but come back to me after you’ve spent twenty-five years living and working with that property to the almost total exclusion of anything else, and then I just MIGHT be able to take you seriously.”
People who make this type of comment just have no clue about what it is like to be involved like I was with a property like TMNT for so long. And it is that blithe cluelessness which allows them to make such bold claims.
Finally, I’d like to thank those people who have posted thoughtful comments on this blog in the last few days. It means a lot to see that many of you DO understand what I’ve done with this sale, and appreciate the many years of TMNT that have passed under the auspices of Mirage… and look forward to the future of TMNT with its new owner. — PL
Jim Lawson's follow up.... source
I don’t want to come across as too sad… Melancholy is the stage I’m at right now in my emotional progression through this event. I guess that’s really coming through…
I’m excited though for what comes next. Nervous yeah, maybe a little scared but I’m pretty sure things are going to work out.
As for Pete- I hope that nobody is mad at him for this. He’s actually been great and has gone out of his way to provide for everybody. I think that he’s a guy, struggling to refind the artist that he once was. To what degree that influenced the sale of the property, I’m not entirely certain- but I think Pete has addressed this very issue on his blog. I don’t begrudge him the decision that he made at all, and I’ve never felt an ounce of anger over the way it all worked out. I honestly think he did the right thing.
I guess maybe instead of thinking about what’s being denied, we all have to look back and remember what has been given. That’s kinda where my head’s at the days. Thanks everyone, for the many years of fun. I’m a lucky guy.
Peter Laird talks about TMNT 18 Comics a Year Clause... source
It seems, paradoxically, that it has been both a really short time and a very long time since the deal with Nickelodeon was finalized and announced, but in reality it’s only been about a week. In that time, I — and the folks at Mirage — have gone through a lot of different thoughts and feelings, but the one thing that seems to be common to all is that it is going to take some significant time to come to grips with all of the changes that this sale has wrought.
I was just chatting with Jim Lawson about this, and realized that it has been a very long time — not the whole twenty-five years of the Turtles’ existence, but definitely the greater portion of that time — since I was NOT the person (or one of two people, when Kevin was my partner in Mirage) who was responsible for the Turtles and their “empire”. It’s been so long that I don’t even remember what it felt like to not have that responsibility. And now I don’t have that responsibility, and I realize that it is a very strange feeling… not a bad one, but a strange one. It’s going to take some time to get used to it again.
One thing that is becoming clear to me is that, right now, I need to really step back from Turtle stuff. I am feeling strongly that I need to distance myself from the TMNT to truly grasp what has happened, and become accustomed to it.
With that in mind, I have to say that it is likely that any new TMNT comics coming from me/Mirage (under the “reserved rights” clause negotiated in the sale) are probably not going to be seen anytime soon. Although I do have the right to publish up to eighteen issues of TMNT comics per year, it is highly unlikely that I will do that right away. In all honesty, the idea of doing ANY new Turtle stuff right now leaves me cold.
I need to get away from it.
During the negotiation, I asked for those “reserved rights” because, on some very basic, gut level, after putting so much of my life into the TMNT property over twenty-five years, I wanted to walk away from it with roughly the same deal with which I walked into it — the freedom to do some TMNT comics. But I also have the freedom to NOT do them.
I can’t guarantee when — or even if — Mirage will produce new TMNT comics again. It is most likely that the next TMNT comic thing I work on will be the conclusion of TMNT Volume 4, but at this moment I can’t even guarantee when — or if — I will do that. It’s too soon to make those plans. — PL
Mike Dooney's statement... source
I realized that I should comment on the big news of my week, the fact that the TMNT property was sold to Viacom/Nickelodeon on Wednesday...my birthday no less ;) I've been working on Turtle stuff as part of Mirage Studios since the '80's so it has been a big part of my life for half of my lifespan..wow!
While I've worked on tons of stuff other than the little green dudes over the years, the Turtles have always been there to some extent in my working life...and now for the most part I'll be out of the Turtle business.
I have nothing but good things to say about all the crazy fun times I've had with my Mirage Studio pals and the Turtles. We've worked and played and traveled and goofed off together for a nice chunk of years. I count myself as being super lucky to have gotten the chance to be a small part of something this big, it was a real blessing and I will always look back fondly on my TMNT years.
I'm sure I'll continue to do my share of TMNT related con sketches and commissions and who knows maybe I'll be called in to continue to work on the Turtles toy line with Playmates toys, time will tell.
The future will be different, but I'm thinking it will still be bright!
Thanks Pete and Kevin for a very long and happy run.
ps. I did this art back in like 1995 when the original Turtles comic was wrapping up,and I thought it was appropriate now as well!
I will keep you up to date on any more postings. I may not get the post up right away but you can always check out GoGreenMachine.org for faster, more up to date information.
Filed under: News
Message From Jim Lawson
Posted on 24 Oct 2009 by Master Splinter
Jim Lawson posted this on his blog about the sale of TMNT. Post your comments on his blog here.
In the comment section of my last posting people were starting to write with some of their thoughts regarding the sale of the Turtles. Along with that, I've been getting emails about that same subject. Those emails- the ones that I've answered today, I've included a little form type letter, which goes as follows:
It's all true. As of now, Mirage no longer owns the Turtles. Peter though, has retained the rights to publish up to 18 issues a year of the TMNT.
For me personally, I guess that I'm no longer a Turtle artist. There was a buyout with the artists- so I walk away from here with a bit of money. What I'm going to do now, I'm not really sure. It's all too new, and my head is still spinning. Pete is going to allow us to continue to use our studio spaces, should we choose. Maybe I'll work on some non-Turtle project with Pete, if he wants- or I've thought about trying to do a children's book. Or maybe get a real job like at Barnes and Noble. I don't know....
For the immediate future, I've still got 2 comics that need to be finished and beyond that I hope to wrap up the Paleo TPB that is now, only half done. I'm excited about the changes but somewhat nervous at the same time.
---
With that said, right now I'm walking around the studio in a semi zombie-like state. I'm having difficulty processing the enormity of it all. The thought that I might not ever do another show seems odd. I was looking at my drawing table though. It's pretty much beat to shit. The legs are all wobbly from me rubbing up against it and resting my feet on it. The drawing surface has a huge spot ground into it where, it's my best guess, thousands of pages of comic art has passed by. Kneaded eraser residue has formed a disgusting slime, just off to the side of there. And I'm thinking, yeah- perhaps it IS time.
I don't know really where I'll be a year from now. I guess I'll just wrap this up by thanking everyone who has contacted me, or who has visited this blog. I believe the Turtles, and their fans are really something special and I've been very lucky to have been a part of that.
In the comment section of my last posting people were starting to write with some of their thoughts regarding the sale of the Turtles. Along with that, I've been getting emails about that same subject. Those emails- the ones that I've answered today, I've included a little form type letter, which goes as follows:
It's all true. As of now, Mirage no longer owns the Turtles. Peter though, has retained the rights to publish up to 18 issues a year of the TMNT.
For me personally, I guess that I'm no longer a Turtle artist. There was a buyout with the artists- so I walk away from here with a bit of money. What I'm going to do now, I'm not really sure. It's all too new, and my head is still spinning. Pete is going to allow us to continue to use our studio spaces, should we choose. Maybe I'll work on some non-Turtle project with Pete, if he wants- or I've thought about trying to do a children's book. Or maybe get a real job like at Barnes and Noble. I don't know....
For the immediate future, I've still got 2 comics that need to be finished and beyond that I hope to wrap up the Paleo TPB that is now, only half done. I'm excited about the changes but somewhat nervous at the same time.
---
With that said, right now I'm walking around the studio in a semi zombie-like state. I'm having difficulty processing the enormity of it all. The thought that I might not ever do another show seems odd. I was looking at my drawing table though. It's pretty much beat to shit. The legs are all wobbly from me rubbing up against it and resting my feet on it. The drawing surface has a huge spot ground into it where, it's my best guess, thousands of pages of comic art has passed by. Kneaded eraser residue has formed a disgusting slime, just off to the side of there. And I'm thinking, yeah- perhaps it IS time.
I don't know really where I'll be a year from now. I guess I'll just wrap this up by thanking everyone who has contacted me, or who has visited this blog. I believe the Turtles, and their fans are really something special and I've been very lucky to have been a part of that.
Filed under: News
Statement From Peter Laird
Posted on 21 Oct 2009 by Master Splinter
Peter Laird, co-creator of the TMNT issued a statement this evening via his blog . Please read below.
This evening, my daughter Emily wisely advised me to make a statement about the MTVN/Viacom/Nickelodeon buyout of the TMNT property on my blog... so I am going to try to do that. I suspect it won't be the last statement I will make about this subject.
I will try to touch on some of the things that folks have inquired about, but I can't guarantee that all questions will be answered.
First, why did I sell the TMNT? There are a number of reasons, but first and foremost is that I have been doing this TMNT thing for twenty-five years, sixteen of them in partnership with TMNT co-creator Kevin Eastman and the last nine as sole owner of the property. That is a long time. It is almost half my life (I'm 55). I never expected to be working on the same thing for this long. And it has worn me down. I am no longer that guy who carries his sketchbook around with him and draws in it every chance he gets. That guy did all of the pre-TMNT artwork you have been seeing on this blog in many of my "Blast from the Past" posts.
I miss -- I really, really miss -- being that guy.
My fervent hope is that by divesting myself of this wonderful but needful-of-constant-attention property, I might -- I just MIGHT -- get back to being that guy. Or something LIKE that guy.
It will come as no surprise to anyone who has been paying attention that my energy level for things TMNT has flagged in these last few years. As one result, the production of TMNT Volume 4 comics has slowed to a crawl. That's not good. I have a conclusion planned out for that series, and at some point I want to get to it. Maybe this sale will help me get to that point. We'll see.
The idea of a sale of the TMNT property to a third party is not a new one. Kevin and I, while we were still partners, discussed it during the 1990's and actually came to the conclusion that if the right deal came our way, we would take it. We got a couple of offers -- one of which was, in retrospect, pretty decent, and another which was simply ludicrous and insulting. We took neither of them. This one, this sale which was completed on Monday of this week, came out of the blue. I was not actively pursuing selling the property, though Gary (CEO of Mirage) and Fred (my attorney) knew that it was something I might be interested in should the right buyer with the right deal come my way. And then Viacom/MTVN/Nickelodeon showed interest and we started talking.
I've known for a long time that at some point in my life I would sell the TMNT. I just wasn't sure when it would happen. But, as they say, in this case "the stars lined up".
I know that many fans are concerned with how the TMNT will be treated now that they have a new owner. I am also concerned, but I have faith that the new owner will treat the property with due respect and make the most of it. And the simple fact is -- I didn't have it in me any more, and the property DESERVED a new owner. Now it has one, with powerful roots in the entertainment business. I am actually quite excited to see where they take TMNT.
I am pretty certain that what Viacom/MTVN/Nickelodeon will do with the TMNT is NOT going to be what I would have done with it had I kept ownership. But is that necessarily bad? I think not. For example, if Kevin and I had had our way back in 1987, the original TMNT animated series would have been a lot different. It would probably have been a lot more like the 2003 4Kids show. Now, I really like the newer 4Kids series, but I also know that many fans much prefer the lighter, goofier original series. I don't know what the new Nickelodeon series will be like... but maybe it will be something better than either of the old shows, or simply something new and different, with a fresh approach and attitude. I think everyone should wait and see before passing judgment.
One comment -- which I have seen online several times -- expresses the sentiment that this sale will mean "the end of TMNT". This baffles me. Unless I am completely naive, the sale to Viacom could very well mean a brighter future for the TMNT property than was previously feasible.
On a final note (at least for this statement), please understand that I sold the TMNT property, not Mirage Studios. Mirage still exists, and it's still my company. It just doesn't own the TMNT intellectual property anymore. I'm not sure what its future will be. For a little while, it will be helping with the transition of TMNT over to its new owners. But after that...? I don't know. What I am hoping, however, is that this little core group of creators sticks together, both as friends and collaborators. And I think that is certainly possible. -- PL
Source
This evening, my daughter Emily wisely advised me to make a statement about the MTVN/Viacom/Nickelodeon buyout of the TMNT property on my blog... so I am going to try to do that. I suspect it won't be the last statement I will make about this subject.
I will try to touch on some of the things that folks have inquired about, but I can't guarantee that all questions will be answered.
First, why did I sell the TMNT? There are a number of reasons, but first and foremost is that I have been doing this TMNT thing for twenty-five years, sixteen of them in partnership with TMNT co-creator Kevin Eastman and the last nine as sole owner of the property. That is a long time. It is almost half my life (I'm 55). I never expected to be working on the same thing for this long. And it has worn me down. I am no longer that guy who carries his sketchbook around with him and draws in it every chance he gets. That guy did all of the pre-TMNT artwork you have been seeing on this blog in many of my "Blast from the Past" posts.
I miss -- I really, really miss -- being that guy.
My fervent hope is that by divesting myself of this wonderful but needful-of-constant-attention property, I might -- I just MIGHT -- get back to being that guy. Or something LIKE that guy.
It will come as no surprise to anyone who has been paying attention that my energy level for things TMNT has flagged in these last few years. As one result, the production of TMNT Volume 4 comics has slowed to a crawl. That's not good. I have a conclusion planned out for that series, and at some point I want to get to it. Maybe this sale will help me get to that point. We'll see.
The idea of a sale of the TMNT property to a third party is not a new one. Kevin and I, while we were still partners, discussed it during the 1990's and actually came to the conclusion that if the right deal came our way, we would take it. We got a couple of offers -- one of which was, in retrospect, pretty decent, and another which was simply ludicrous and insulting. We took neither of them. This one, this sale which was completed on Monday of this week, came out of the blue. I was not actively pursuing selling the property, though Gary (CEO of Mirage) and Fred (my attorney) knew that it was something I might be interested in should the right buyer with the right deal come my way. And then Viacom/MTVN/Nickelodeon showed interest and we started talking.
I've known for a long time that at some point in my life I would sell the TMNT. I just wasn't sure when it would happen. But, as they say, in this case "the stars lined up".
I know that many fans are concerned with how the TMNT will be treated now that they have a new owner. I am also concerned, but I have faith that the new owner will treat the property with due respect and make the most of it. And the simple fact is -- I didn't have it in me any more, and the property DESERVED a new owner. Now it has one, with powerful roots in the entertainment business. I am actually quite excited to see where they take TMNT.
I am pretty certain that what Viacom/MTVN/Nickelodeon will do with the TMNT is NOT going to be what I would have done with it had I kept ownership. But is that necessarily bad? I think not. For example, if Kevin and I had had our way back in 1987, the original TMNT animated series would have been a lot different. It would probably have been a lot more like the 2003 4Kids show. Now, I really like the newer 4Kids series, but I also know that many fans much prefer the lighter, goofier original series. I don't know what the new Nickelodeon series will be like... but maybe it will be something better than either of the old shows, or simply something new and different, with a fresh approach and attitude. I think everyone should wait and see before passing judgment.
One comment -- which I have seen online several times -- expresses the sentiment that this sale will mean "the end of TMNT". This baffles me. Unless I am completely naive, the sale to Viacom could very well mean a brighter future for the TMNT property than was previously feasible.
On a final note (at least for this statement), please understand that I sold the TMNT property, not Mirage Studios. Mirage still exists, and it's still my company. It just doesn't own the TMNT intellectual property anymore. I'm not sure what its future will be. For a little while, it will be helping with the transition of TMNT over to its new owners. But after that...? I don't know. What I am hoping, however, is that this little core group of creators sticks together, both as friends and collaborators. And I think that is certainly possible. -- PL
Source
Filed under: News
NICKELODEON ACQUIRES GLOBAL RIGHTS TO TEENAGE MUTANT NINJA TURTLES
Posted on 21 Oct 2009 by Master Splinter

NICKELODEON ACQUIRES GLOBAL RIGHTS TO TEENAGE MUTANT NINJA TURTLES
NickelodeontoDevelop New CG-Animated Television Seriesand Paramount Pictures to Develop Feature Film of Renowned Global Property
NEW YORK—Oct. 21, 2009—Furthering its mission to provide premium content to its audiences, Nickelodeon—part of MTV Networks, a division of Viacom Inc. (NYSE: VIA, VIA.B)—has acquired the global rights to the Teenage Mutant Ninja Turtles from The Mirage Group and 4Kids Entertainment, Inc. (NYSE: KDE). The acquisition provides Nickelodeon, the world’s number-one entertainment brand for kids, global intellectual property rights to Teenage Mutant Ninja Turtles, the hit television, film and video game property that has delighted kids around the world for the last 25 years. The aggregate purchase price for the transactions is approximately $60 million.
Nickelodeon also announced plans to develop a new CG-animated television series based on the popular superhero franchise, anticipated to premiere in 2012. Additionally, in partnership with Viacom’s Paramount Pictures, a new release of a new Teenage Mutant Ninja Turtles feature film is also planned for 2012. Nickelodeon has also acquired all merchandising rights to Teenage Mutant Ninja Turtles, and will continue to work with its original and long-standing toy partner, Playmates Toys, which has been the creative force behind the successful TMNT master toy program over the last two decades.
“Teenage Mutant Ninja Turtles shares a comedic sensibility with the Nickelodeon DNA, with added layers of action and fantasy that have kept this property an evergreen favorite with multiple generations of audiences,” said Cyma Zarghami, President, Nickelodeon/MTVN Kids and Family Group. “We are extremely happy to have the opportunity to be able to focus on this property and creatively re-introduce it to a new generation of kids.”
“Teenage Mutant Ninja Turtles is a property that maintains a very passionate global fan base, is rich with opportunity for a tentpole movie, and is exactly the right property for us to work together with Nickelodeon,” said Adam Goodman, President, Paramount Pictures. “Mirage has been the proud keeper of the Turtles’ brand since 1984, and in 2009 we celebrated their 25th anniversary with our legions of fans,” said Gary Richardson, CEO, Mirage Studios. “Nickelodeon is a powerhouse global brand, and we are confident that the company will be a wonderful steward for Leonardo, Raphael, Michelangelo, Donatello and all the other TMNT characters and take them in all kinds of exciting and new creative directions.” “We enjoyed our eight-year partnership with Mirage during which 4Kids and Mirage re-launched the Teenage Mutant Ninja Turtles franchise for a new generation of kids around the world,” said Alfred Kahn, Chairman and CEO of 4Kids Entertainment, Inc. “We will also work with Mirage and Viacom so that our Turtles’ licensees can be assured of a seamless transition.”
Considered one of the most popular kids’ television programs of the 1980s, Teenage Mutant Ninja Turtles is a classic, global property created in 1984 by Kevin Eastman and Peter Laird. It first debuted as a successful comic book series and then became a hit animated TV show, a live-action television series, and later spawned four blockbuster theatrical releases. The property also has translated into a significant consumer products business—with DVDs, video games, toys and more--that has generated billions of dollars at retail.
Teenage Mutant Ninja Turtles is based on four mutant turtles--trained in the art of Ninjitsu--who battle evil from the New York sewers. The Teenage Mutant Ninja Turtles animated television series--jointly produced by 4Kids Entertainment and Mirage Studios—will continue to air on “TheCW4Kids” Saturday morning programming block on The CW network through Aug. 31, 2010.
About Nickelodeon
Nickelodeon, now in its 30th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus consumer products, online, recreation, books and feature films. Nickelodeon’s U.S. television network is seen in almost 100 million households and has been the number-one-rated basic cable network for 15 consecutive years. For more information or artwork, visithttp://www.nickpress.com. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc. (NYSE: VIA, VIA.B).
About Mirage Studios
The Mirage Group is a group of companies, including Mirage Studios, Inc., located in Northampton, Massachusetts, that owned and managed the Teenage Mutant Ninja Turtles property from its creation in 1984 through 2009.
About 4Kids Entertainment
Master licensing agent for Teenage Mutant Ninja Turtles, 4Kids Entertainment, Inc. (NYSE: KDE), is a global organization devoted to the creation, development, production, broadcasting, licensing and manufacturing of children’s entertainment products, with U.S. headquarters in New York City, regional offices for its trading card business in San Diego, California, and international offices in London and Hong Kong.
Cautionary Statement Concerning Forward-Looking Statements
This news release contains both historical and forward-looking statements. All statements that are not statements of historical fact are, or may be deemed to be, forward-looking statements. Forward-looking statements reflect the Company’s current expectations concerning future results, objectives, plans and goals, and involve known and unknown risks, uncertainties and other factors that are difficult to predict and which may cause actual results, performance or achievements to differ. These risks, uncertainties and other factors include, among others: the worsening of current economic conditions generally, and in advertising and retail markets in particular; the public acceptance of the Company’s programs, motion pictures and games on the various platforms on which they are distributed; competition for audiences and distribution; technological developments and their effect in the Company’s markets and on consumer behavior; fluctuations in the Company’s results due to the timing, mix and availability of the Company’s motion pictures and games; changes in the Federal communications laws and regulations; the impact of piracy; other domestic and global economic, business, competitive and/or regulatory factors affecting the Company’s businesses generally; and other factors described in the Company’s news releases and filings with the Securities and Exchange Commission, including its 2008 Annual Report on Form 10-K and reports on Form 10-Q and Form 8-K. The forward-looking statements included in this document are made only as of the date of this document, and the Company does not have any obligation to publicly update any forward-looking statements to reflect subsequent events or circumstances.
source
Filed under: News
Teenage Mutant Ninja Turtles - Complete Season 7 DVD
Posted on 20 Oct 2009 by Master Splinter

Celebrate the 25th anniversary of the TEENAGE MUTANT NINJA TURTLES with all 4 Classic Season 7 slices on DVD in this Complete Season 7 Set! It’s been 25 awesome years (whoa!) since four turtles fell into the sewers and were transformed into radical human-like creatures. Now the classic TV series about their gnarly adventures has gone on to be a righteous hit with fans everywhere, making "Cowabunga!” a household word.
Release Date November 3, 2009
Pre-Order Here
Filed under: News, Shop
TMNT Toy News! - Exclusive from GoGreenMachine.org
Posted on 17 Oct 2009 by Master Splinter
CLICK HERE
Over at GoGreenMachine.org you can read an exclusive interview with Playmates TMNT Product Manager Adam Key. Check out the link above to read the full interview.

Over at GoGreenMachine.org you can read an exclusive interview with Playmates TMNT Product Manager Adam Key. Check out the link above to read the full interview.
Filed under: News
Jimmy Fallon Announces President Obama's Love for TMNT
Posted on 14 Oct 2009 by Master Splinter
This is pretty funny... Takes a few minutes before TMNT is mentioned...
Filed under: News, Video
Turtles Forever Sneak Peek!
Posted on 14 Oct 2009 by Master Splinter
The first sneak peek of Turtles Forever!!!
Returning from the future, The Turtles are back in present day New York to save Splinter from the evil Shredder.
Source
Returning from the future, The Turtles are back in present day New York to save Splinter from the evil Shredder.
Source
Filed under: News, Video
The Technodrome - Fan Site
Posted on 11 Oct 2009 by Master Splinter
This will be my first of several posts about the various TMNT fan sites out on the net. One of my favorite fan sites is The Technodrome. This site has a great collection of all things TMNT related. From the lists of voice actors to an Oekaki Art board where you can illustrate right in a browser! Lastly, the best part of The Technodrome in my opinion has to be it's forums. The Techndrome's forums consist of hundreds, possibly thousands of members all ready to talk about anything involving TMNT. The depth of knowledge from members on the boards is amazing. So if you got a question about TMNT or if you just want to talk about the cartoons, comics, toys, or whatever sign on up. I know I'll be over there...
Filed under: News, Fan Art
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